Concept Altered Beast Redux - a Harryhausen tribute concept

Idea or proposal that does not yet have substantial progress.

Actors plus 80's practical effect puppets for the beasts or Claymation Human and claymation beasts

  • Real Actors and 80's Practical effect Beasts rod puppets or animatronics

    Votes: 0 0.0%
  • Claymation Humans and claymation beasts

    Votes: 0 0.0%

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oldyz

Well-known member
Greetings - been thinking about this for a few days now and i guess i have to spill it out somewhere...

sometimes while checking channels on youtube that display AI recreations of classic games, one of them had this particular image on its thumbnail:


alt beast - maxresdefault.jpg
needles to say, the AI managed to recreate the level one boss not as a photo-realistic creature, but rather looking like a claymation style sculpture or maquette but not just any maquette but it reminds me more of a

Ray Harryhausen type of artwork:


so at this point , i wonder how much of an influence the Harryhausen films had on Makoto Uchida, we know there where limitations to his vision controller-wise, (analog buttons that where later widely available during the OG xbox era)
but i wonder if visually they had ever pictured on their head a claymation film you could control...
for a recent example , just remember cuphead and how they achieved a 1920's animation you could control

when it comes to re-working the music, i would again follow the cuphead formula and go for a 1950's, 60's style soundtrack of the swords and sandals era of films and instrumentation
include a re-work of the iconic music from the arcade and genesis versions, add the nes levels , and compose new tunes to avoid recycling and do music for each boss.

for backgrounds - when possible real locations or sets, the background elements, miniatures and maquette style sets would have to be hand made, and photographed, or rendered- some elements for Openbor would have to have scripting to make them animate and give them a 3d look in addition to multiple layers - on other engines i would go for actual 3d rendering, but they would have to be very realistic looking...

here comes the weird part, what to do about the main character:

do we do a claymation human, or real actors mortal kombat style?

personally and to keep consistency with the Harryhausen tribute, i would go with real humans in contrast with claymation creatures
 
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