Android port

  • Thread starter Thread starter utunnels
  • Start date Start date
I have Samsung Galaxy Young GT-S5360. Also, I created a folder for OpenBOR in it. I transferred my pak file and an OpenBOR apk file to it. I created folders such as Logs, Paks, Screenshots, and Saves. I don't know what to do in installing or what. I got a notice when I click on the .apk file on my Android. It says here when I don't get it.

[
Install blocked

For security, your device is set to block installation of applications not obtained from Android Market.

Just two options: Settings and Cancel. So I choose Settings. I go to On SD card tab, and I have no apps.

Did I do anything wrong with it?
 
I don't think you are doing anything wrong.
It seems it's the security setting of your phone to block any untrusted app installation.

I'm no expert of that, sorry. :(
 
I'm late to the party but I'm happy to hear this news  ;D ;D!

If android port works stable, I might continue Rainbow mod again ;)
 
@ utunnels - I got a nokia N97 with a older build (2252) of openbor port. Could you please do a port to symbian, touch screen option not needed. .phone has qwerty keypad. I would appreciate a reply, and be overjoyed if you could port it
 
Congratulations utunnels, I know it is the beginning of a great port, but it still did not work here, does not pass the 1st loading screen, I tested on a tablet Gemei G2, but the JXD s5110, both android 4.0 works, not full screen and you can not configure the physical buttons of the device. But I know that this project will have improvements! Congratulations! ;D
 
O Ilusionista said:
Maybe it have something with that for sure.
I use Android 2.3 and 2.1

It is compiled with android 2.2 api now.
Though I doubt it, but you can try your luck.


kmilloz said:
Congratulations utunnels, I know it is the beginning of a great port, but it still did not work here, does not pass the 1st loading screen, I tested on a tablet Gemei G2, but the JXD s5110, both android 4.0 works, not full screen and you can not configure the physical buttons of the device. But I know that this project will have improvements! Congratulations! ;D

Yeah, key names need to be reworked, they seem all messed up.
For me, my phone doesn't have physical buttons, so it would be hard to test.

Let me see if I can upload the code somewhere so anyone has interests can help. Currently I'm investigating opengl (using plombo's code but it only shows a black screen).
 
Hey it works on my galaxy S but i dont have any physical buttons haha, i loads my fightin spirit mod without any problem  :)
But im on press start screen and cant play ;D
Can you implement maybe onscreen start button so i could see how it works ingame?
Here is link to my mod, works and loads fine http://www70.zippyshare.com/v/81876650/file.html

OR maybe implementing start button to volume button just temporarily ? I guess everyone has volume buttons
Im on stock android 2.3.6 no root
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OK i got it working and tested ingame and works very well and no slowdowns, fps is almost as smooth as on PSP which is amazing for such early release, i can play and enjoy the game normally, sounds and picture are in sync, i wanted to remap buttons but when i do that in options then it gets ovverriden by P1Axis3 all the time and i cant remap buttons to other ones, looks like if someone was pressing p1axis3 all the time cause none of the buttons work, i only managed to remap TAB button somehow by mashing keyboard but thats just accident.
 
Very exciting! It's always good to see new engine ports, everyone deserves to play OpenBOR  8)
 
I have it in sdcard/openbor/paks and works, speed is very playable, no slowdowns or some visible frameskips, just the controls, i cant map them to other keyboard buttons cause this p1axis3 overrides every input i make.
I tried even setup controls on PC and move settings from pc to my phone but it doesnt work and settings are still default.
I had a chat with paul who ported n64 emulator to android and i spoke with him about porting openbor months ago, maybe he could help you with onscreen controls implementation ? I can ask.
 
I don't know much about phones, but I have a Sony Ericson Xperia Play. Can I use this on my phone?
 
Anyone know where to put the .apk file in the phone? I really have no idea what I'm doing here. I've put it inside my SDcard but can't find it on my phone. I don't know how to get inside my SDcard.
 
I have a xperia play too once you have apk on sd card you need to run it from your phone you need a app to do this like es file explorer just navigate to apk through the file browser then tap on the file to install
 
Well, I got the game running. I'm just having trouble configuring the controls. And the other problem I have is palette problems when testing 'BDD: The Revenge' on it. So, it seems the 'BDD trilogy' are not compatible with this Android port.
 
This is first release so its amazing that it even works ;D its even very playable  :)
Especially if its utunnels first android app, its really great work.Ill be gladly helping to test it.
Im not a fan of onscreen controls but im still waiting for dualcore JXD or yinlips then maybe i will sell my galaxy S and buy one of them.
Maybe you have problems cause you have 8 bits color mod
 
heyy guys its me  Task  !
well unelmia tech demo works on my samsung galaxy s3
great job  guys  :)
 
So do you guys have onscreen controls or youre using gamepads ?
IO have in my log "1 joystick(s) found! android accelerometer -3 axes, 0 buttons, 0 hats"
So does accelerometer works as joystick? Can i disable it somehow cause it blocks my keyboard remapping.
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I got it working and remapped keyboard!
I had to disable gamepads in control menu in options then quit and restart openbor again, now you can remap controls and accelerometer does not mess up anything, i remapped my keyboard and now i can play normally ! ;D so happy
 
Yeah, when it gets a black screen it is probably opengl/screen mode related problem. If removing save files doesn't fix, then I have no ideas right now.

Maybe I shall try rewriting the code using sdl 2.0 instead of 1.3, because sdl 1.x will not be updated officially. I also got black screen while testing examples in sdl 1.3 release, but I fixed it with method even myself didn't know why. LOL

@bWWd The touch screen works for me, however someone told me on her phone sometimes the direction keys got stuck. I guess that was because some event(like finger leaving the screen) was not detected. No clue right now because it never happens  on my phone. Currently if you have set physical keys you will probably not be able to use the touch any more, unless you delete the save files, it a known problem for I only map the touch buttons to fixed key.

The touch screen layout:


      start                      esc

      up                              special
left    right      a3  a4      a1      a2
      down                            jump
 
I did not had touchscreen controls visible at all on my phone, and touching it didnt did anything.I removed my all settings and run it again but i still dont see any touch controls but i see some weird small upside down "L"  on top left side of the screen corner, maybe controls are offscreen somehow ?
I tried to run my 640x480 mod and it ran but was cropped to 480x272, that was jtu experiment cause i switched to lower res anyway now.
I changed from 16 to 32 bits in fightin spirit and it runs more smoothly now, plays like on PC with keyboard connected.This is great. ;D

I remember i was able to see touch controls only once when mod hang up and was about to exit like sometimes when you want to exit openbor and it slowly fades out, then i was able to see controls.
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