Android port

  • Thread starter Thread starter utunnels
  • Start date Start date
I've try to put the boss.bor music on the folder, no good.
changed all the boss music to boss.bor, no good.
changed all the musics to .bor (removing the .ogg files) no good.

The debug tool can't recognize my phone (I don't have root accesst to it)

As I see, my level.txt is okay:

#fase 1
scene data/scenes/lv1/s01.txt
z 140 210
file  data/levels/ryubg/intro.txt
z 170 210
file  data/levels/testbg/testbg.txt
file  data/levels/ryubg/ryubg.txt
next

I will make the last test. If I don't have any good result, I will just quit it and won't bother you anymore.
 
utunnels said:
So the pak selector doesn't work on your sdie?

Sorry, I only had one .pak file in the PAKs directory at a time. Since the game always started automatically I assumed that's how it works right now. I put two paks there and the selector works fine.
 
well, no success.

My levels.txt

Code:
set	Story_Mode
lives 6
credits 10
maxplayers 4
continuescore 0
cansave 2
completebg      1

#skipselect data/levels/sel.txt
#select  data/levels/sel.txt


#fase 1
scene	data/scenes/lv1/s01.txt
z 140 210 
file  data/levels/ryubg/intro.txt
z 170 210 
file  data/levels/testbg/testbg.txt
file  data/levels/ryubg/ryubg.txt
next

#fase 2
z 170 210 
file data/levels/training/training.txt

next


#outro modo
set training
credits 2
lives 6
maxplayers 4
cansave 0


z 170 210 
file	data/levels/training/training.txt
file	data/levels/ryubg/ryubg.txt

next

I don't know what happens. Every other mod plays ok, and my mod runs on pc ok too.
 
It seems Linux and some consoles are more sensitive to certain memor overflow issue. Thanks to that I've found several bugs that rarely causes any crash on windows.

Maybe you can upload your mod or a smaller demo somewhere.

----------------

Another update, you can change the screen size now.
 
Do you mind if the design layout could be added to the cellphone/android for selecting a pak file in the menu? 'Cause I was playing music in it. Also, like bWWd, I can blindly select it. The diagonal keys in the control cannot be pressed until you move right and then down, or down and then right. I press hard on the keys. Not easily pressed. I don't know if it's been fixed or not.
 
You can download from the previous link and try.
Unless there's something different on your side.
 
I only tried the first three and those are all I have. I haven't tried the latest ones though.
 
Hi guys,
Can anyone with an Android test my mod to see if all the stage works?
For me, it works just the first stage. When it finished, OpenBOR closes

http://www.chronocrash.com/forum/index.php?topic=138.0
 
magggas said:
Me too,i wonder if my WH mod works on that thing.If someone have tested i will be glad to known that  :-[

I've tested it, and works fine...until Korea stage. Then it closes sometimes (I can't go to the boss, for example).
Maybe its a memory overflow on my cellphone.
 
anyone knows one android emulator that allow me to test the android openbor port on pc? or such thing does not exist?
i really want to test it but i not have anything that uses android yet
 
Google for BlueStacks.

It requires a decent PC (at least 2GB ram, a modern video card, etc).





 
i doenloaded bluestacks installed and it worked
but for open bor bluestacks could not load my paks folder  the openbor runs but no found any pak, i tried also with an data folder and the same happend, maybe the bluestacks only read the .apk files and send it to another place on my pc and my paks folder are not in there.
i tested in a quad core wth gtx 660 videocard
 
You need to creat a folder in your sdcard and put your mod there, something like this: /mnt/sdcard/OpenBOR/Paks/Yourmod.pak

I can't install that because my pc is too old.
 
Hey utunnels are you planning to fix diagonals and add alternative button layout with controller on top? Maybe switching between them with 2 buttons like start+escape would be fine.OR some other buttons not meant to be pressed in normal situations in the same time.
Also now attack button is above jump button its the one used most often so would be better if it would be on the very bottom where jump button is or where attack2 button is so people wouldnt cover too much screen with their finger when most important buttons will be on the bottom outisde playing area.
Also would be perfect to add detection how many buttons mod is using and disable drawing of not used buttons.
 
Diagonal directions are already supported, the area is a ring shape between the inner and outer tangents of the buttons, slightly larger. 30 degree for diagonals and 60 degree for straight directions.  The direction buttons you see are only for visualization.

As for the layout, I have no recent plan. Maybe someting like touch.txt can do the trick. Or maybe a hidden button (which shows after you put your finger on it for more than 2 seconds).

BTW, you can download the latest build here if you haven't: http://www.chronocrash.com/forum/index.php?action=tpmod;dl=item48

 
;DThanks i didnt had that version, diagonals are fixed indeed
IMO hidden button would be perfect and we could change layout between games where lifebars are on bottom and on top also disabling buttons graphics would be nice if mods dont use Attack2 or special button but if detection is too complicated then maybe disabling manually from hidden menu.
 
Back
Top Bottom