Android port

  • Thread starter Thread starter utunnels
  • Start date Start date
You can share your touch.txt here, for those who are too lazy to change all buttons, they can just edit some of them.
;)
 
This is my config
Code:
button attack 0.15 0.1 0.08 1
 button jump 0.35 0.1 0.08 1
 button special 0.55 0.1 0.08 1 
 button attack2 -99 -99 0.08 0
 button attack3 -99 -99 0.08 0
 button attack4 -99 -99 0.08 0
 button esc -99 -99 0.08 0
 button start 0.1 0.1 0.08 2
4TFa3BG.gif


And this is if you want attack buttons on bottom:
Code:
button attack 0.15 0.1 0.08 2
 button jump 0.35 0.1 0.08 2
 button special 0.55 0.1 0.08 2 
 button attack2 -99 -99 0.08 0
 button attack3 -99 -99 0.08 0
 button attack4 -99 -99 0.08 0
 button esc -99 -99 0.08 0
 button start 0.1 0.1 0.08 1
 
Cool looking.

And I have a feeling I need to add another command to center the screen again.
 
I play on my phone every night when i go to sleep, it works more smooth than on my laptop sometimes.
Your Android port is basically complete but theres lots of different devices so there probably be some problems for some people.
Im still waiting for these JXD devices to be dual core at least so i will sell my phone to buy proper device with buttons.
Thanks for the port again, are you thinking about releasing it on android market for bigger audience ?
 
I think the problem with releasing OpenBOR on the Play Store is that the engine isn't readily marketable from its title alone. SNESDroid and the like are easy to understand for new audiences because chances are they know what the emulated product is. I can almost picture the flood of negative comments from posting a DroidBOR; people whining that it doesn't do anything or there's nothing to play, etc.

IMHO, if we ever put BOR in the Android market, we'd have to package it with at least one mod; probably the original one. Then, there should be links or recommendations for places the user can find other mods. The OpenBOR community could potentially explode with new people if this is executed right.
 
i like nickyp's  idea  of packaging  a mod  with it
and yes the bor community will be  flooded  play mods , add mods , make mods and get to know the engine better 

take me as an example  i choose bor over mugen  because of the multi-platform
i wanna play my games on the go using the psp  and other open source devices like the dingoo and canoo  and now  my phone  is the main bor playing device cuz its smooth and so on the go
 
I don't know much about Google Play.

But if I understand correctly, you mean you need to release/sell the game instead of the engine itself. I don't know how could that be done, for example, if one person released game A, another person released game B, they have to be individual packages, otherwise android just won't install them at one time and complain the package is already installed.

What's more an apk must be signed before release, so we need a key. I don't know how do you keep the password for an opensourced project. Though I can use my private key (like I did in those early test builds), it is not convenient in the long run, expecially when releasing a game.

Perhaps we can let the guy who releases the game do the job by himself, create his own project based on the openbor code, rename the packge and change the default pak look-up directory?
 
well i dont know about the selling idea
my game will be free to play
but  the idea was to pakage the bor with the original mod for example
so the people wont download an empty engine  on their phones
then they can search for other mods to add 
if thats possible 
 
I dont know, so far theres not many full games without borrowed graphics.
What i meant was juts releasing engine for free, releasing complete paid game would be different but i dont think anyone here would have to worry about that, theres no game with custom graphics and if there is its unfinished or its based on licensed property like that golden axe.
 
question........is it cool if i could by chance take a stab at converting this port to a .bar extension for use on the blackberry playbook? wouldn't mind having openbor on the playbook........ actually two questions. i would need someone to test the converted file for me as i'm aware from my main rig i use. pretty much don't have a means to installl it at the moment. that is if it's okay for me to convert your port. i appologize for the long stream of text.
 
You can actually convert and sign android apps and do what is called sideloading to install and run them on the blackberry playbook. Works for supprissingly quite few. If you would I could provide you a link to some information on what exactly I'm talking about.
*few minutes later*http://www.youtube.com/watch?v=LKnjadDc0M0 this a video for the method I use for converting and signing of .apk files to. Bar file extention. http://ddpb.dauden.vn/ this the tool I use for sideloading of the converted signed app to the blackberry playbook. I forgot to mention there is also an online converter that converts the apk files and signs them for you here's the link for that if wanna check that outhttp://apk2bar.unker.net/ Imo it takes the fun of it.
 
Yeah, I was definitely talking about releasing the engine as a free app. I suggested including a sample pak because I don't think the average "newbie" would know what to do with just OpenBOR executables. I even think we should edit the engine's splash screen to indicate that you can find more paks for it. Of course, that's if we release it to the Play Store (or other mainline distributor) as a free app.
 
ctrl_alt_die said:
You can actually convert and sign android apps and do what is called sideloading to install and run them on the blackberry playbook. Works for supprissingly quite few. If you would I could provide you a link to some information on what exactly I'm talking about.
*few minutes later*http://www.youtube.com/watch?v=LKnjadDc0M0 this a video for the method I use for converting and signing of .apk files to. Bar file extention. http://ddpb.dauden.vn/ this the tool I use for sideloading of the converted signed app to the blackberry playbook. I forgot to mention there is also an online converter that converts the apk files and signs them for you here's the link for that if wanna check that outhttp://apk2bar.unker.net/ Imo it takes the fun of it.


You can try.

I'm wondering how the paths are treated. For example, the pak look-up directory.
 
here is the .bar file for openbor for the blackberry playbook. i have not tested as this morning when i went to fire up my mac i was treated with a flashing folder error. i'm on my laptop at the moment needles to say the black berry playbook doesn’t play well with linux. here's a link to the .bar file https://www.box.com/files/0/f/0/1/f_5828312326. i'll also when i get the chance sometime this afternoon my time. i will upload on here. in the case of someone will be able to test it post their findings. if you wanna check out what's under the hood just rename the extension from .bar to .zip and extract.
 
i'm sorry to keep burning up your thread. i've successfully gotten someone to test the converted .bar an android will not work as it's coded in c. i'm told it dosen't really take much to get it running. there are some problems to work out. it spends alot of time on the load screen. but once in game it runs quite well. i'm also told what it needs is a controller setup the issue of why it takes so long to load.
 
...and as long as dont make any $ off of it then there shouldnt be a problem right ?

I wondered about this as well since I have played couple android free games who clearly uses sprite from Punisher (big meat) and allows ads in game. The game I referred are King Fighter and Anger of Stick 2.
 
Perhaps it is just a gray area.  As long as they don't sue you, you are safe.
 
utunnels said:
Perhaps we can let the guy who releases the game do the job by himself, create his own project based on the openbor code, rename the packge and change the default pak look-up directory?

I think this is the way to do it.  OpenBOR in its current form wouldn't work very well as an app on the Play Store.

nsw25 said:
ive seen a few games on google play that use borrowed sprites, one had Pocket Ryu, only difference is all those games really suck, and the games most mods use images from are so old that i thought companies appreciated that we like there animations, and as long as dont make any $ off of it then there shouldnt be a problem right ?

Individual modders are free to evaluate this risk as they like.  If someone want to put their mod on the Play Store, they can.
 
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