Beginner’s guide to pixel art

O Ilusionista

Captain 100K
Pedro Medeiros, a very skilled pixel artist, had started a beginner's guide to pixel art.

How to start making pixel art
An absolute beginner’s guide
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This is a little article on how to start making pixel art, intended for those who are really starting out or never even opened a pixel art software. For now I’ll cover only the very basics, how to create a file, setup the canvas size, and work with a color limit.

This article was supported by Patreon! If you like what I’m doing here, please consider supporting the author there :)

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Before Starting
Before jumping into pixel art, remember: pixel art is just another art medium, like guache, oil painting, pencil, sculpture or its close cousin mosaic. To make good pixel art you need to be able to make good drawings. In general, this means studying anatomy, perspective, light and shadow, color theory and even art history, as these are all essential for making good pixel art.

Tools
You don’t need anything fancy to make good pixel art, and you can do fine even with just a good mouse and free software. My setup includes a small Wacom pen tablet, a good mouse, a good keyboard and my favorite software is Aseprite, but you should use whatever your’re most comfortable with.

Here’s a list of software commonly used for pixel art:

Aseprite: Great professional editor with many time-saving features (paid)
GraphicsGale: A classic, used in many games. It’s a little complex, but full of great features (free)
Piskel: Free online pixel art editor (free)
Photoshop: Powerful image editor not intended to make pixel art but you can set it up to use it (paid)

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Read the full article here: https://medium.com/@saintjust/how-to-start-making-pixel-art-2d1e31a5ceab
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A compilation of all this great tutorials could be found here http://blog.studiominiboss.com/pixelart
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Great idea - although funny enough, the irony of explaining importance of wind up and recover animations is that the examples given for them are both terrible. They'd never pass the Disney test, nor do they properly convey transfer of momentum - instead it appears the sword is moving on its own and pulling the fighter along.

DC
 
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