What is Your solution ? When you fall into a hole - your binded entity is an orphan now and stays onscreen near the hole, and its untouchable. So, whats the cleanest way to solve this ?
Is there a pain anim specific to falling into a hole ? I wanted it many times, maybe there is something?
gonna try with walkoff
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solved with walkoff which unbinds entity, and binded entity walkoff anim has killself
thanks bbwd
Is there a pain anim specific to falling into a hole ? I wanted it many times, maybe there is something?
gonna try with walkoff
------------
solved with walkoff which unbinds entity, and binded entity walkoff anim has killself
thanks bbwd
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