O Ilusionista
Captain 100K
For a weird reason bindentity param value "6" or "4" (refer to die on no anim matching) doesn't work properly.
After I put the enemy into pain3, the next projectile doesn't makes the flash (the hitspark) to appear. And the next time I use the move, the flash appear out of the thin air...where it should be at the first place and doesn't removes itself.
White Dragon posted a workaround solution which works, but you know: workaround are workaround and will bring problems on the future. Plus its a serious bug.
http://www.chronocrash.com/forum/index.php?topic=703.msg10845#msg10845
(you can go back one page to see the whole problem)
After I put the enemy into pain3, the next projectile doesn't makes the flash (the hitspark) to appear. And the next time I use the move, the flash appear out of the thin air...where it should be at the first place and doesn't removes itself.
White Dragon posted a workaround solution which works, but you know: workaround are workaround and will bring problems on the future. Plus its a serious bug.
http://www.chronocrash.com/forum/index.php?topic=703.msg10845#msg10845
(you can go back one page to see the whole problem)