'Blast' problem for OpenBOR

maxman

Well-known member
I use Blast as an attack for recoiling enemies but when I play a character in game, the blast attack is not enabled for recoiling them to fall. I did set an attack box and blast in OBStats though, but in in-game, the enemy doesn't get attacked or recoiled to fall off. The engine I'm using is Build 3738. Any newer version that has the blast being fixed?
 
I don't have this problem, and there are quite a lot of games use blast, so it is hardly.
 
with blast theres one less parameter than with attack , knockdown flag is ignored cause it always knocks down enemies so you probably made some mistake.
 
The best way to solve Blast issues  = Don't use it.

Blast is quite outdated and long since replaced by attack parameters. It's still around for backward compatibility, but you'd be better off to ignore it.

DC
 
I added projectilehit (and then) enemy in the character header and replaced 'blast' with 'attack.' But what's funny is that after I selected 'attack' under obstats, in in-game, the enemy doesn't get knocked or attacked by last attack from the player.

anim follow
attack 0 0 0 0 0 0 0 0
bbox 125 91 47 114
delay 3
offset 162 202
fastattack 1
frame data/chars/billy/279.png
attack 168 127 80 56 8 0 0 0 15 0
frame data/chars/billy/280.png
attack 0 0 0 0 0
frame data/chars/billy/281.png
attack 0 0 0 0 0
frame data/chars/billy/282.png
attack 168 91 82 56 8 0 0 0 15 0
frame data/chars/billy/283.png
attack 0 0 0 0 0
frame data/chars/billy/284.png
attack 0 0 0 0 0
frame data/chars/billy/285.png
attack 168 119 85 56 8 0 0 0 15 0
frame data/chars/billy/286.png
attack 0 0 0 0 0
frame data/chars/billy/287.png
attack 0 0 0 0 0 0 0 1 0 0 0
frame data/chars/billy/279.png
attack 168 127 80 56 8 0 0 0 15 0
frame data/chars/billy/280.png
attack 0 0 0 0 0
frame data/chars/billy/281.png
attack 0 0 0 0 0
frame data/chars/billy/282.png
attack 168 91 82 56 8 0 0 0 15 0
frame data/chars/billy/283.png
attack 0 0 0 0 0
frame data/chars/billy/284.png
attack 0 0 0 0 0
frame data/chars/billy/285.png
attack 168 119 85 56 8 0 0 0 15 0
frame data/chars/billy/286.png
attack 0 0 0 0 0
frame data/chars/billy/287.png
attack 168 127 80 56 0 0 1 0 0 0
frame data/chars/billy/279.png
attack 168 127 80 56 8 0 0 0 0 0
frame data/chars/billy/280.png
attack 168 127 80 56 0
frame data/chars/billy/281.png
attack 168 91 82 56 0 0 0 1 0 0
frame data/chars/billy/282.png
attack 168 91 82 56 8 0 0 0 0 0
frame data/chars/billy/283.png
attack 168 91 82 56 0
frame data/chars/billy/284.png
attack 168 119 85 56 0 0 0 1 0 0
frame data/chars/billy/285.png
attack 168 119 85 56 8 0 0 0 0 0
frame data/chars/billy/286.png
frame data/chars/billy/287.png
bbox 155 100 44 105
frame data/chars/billy/430.png
bbox 160 104 44 101
frame data/chars/billy/431.png
bbox 164 104 41 101
frame data/chars/billy/432.png
attack 197 114 70 43 8 1 0 0 0 0
frame data/chars/billy/433.png
frame data/chars/billy/434.png
frame data/chars/billy/435.png
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/billy/436.png

I think there's something wrong with it.

EDIT: I tried projectilehit, but I don't see the effect for the enemy. I already set the bboxes over all one of the enemies' pain animation.

[attachment deleted by admin]
 
Projectilehit is supposed to work with Blast. If it doesn't work though, I dunno what to tell you.  :(
 
Bloodbane said:
I see. Fall15 is fine, what you need to add is this in player's attackbox to this:

attack15 ...
damageonlanding 0 1

This will activate the attackbox in FALL15.

i think this is the new way to blast !
 
OK, guys. I just found a mistake I didn't bother. I didn't checked the code where I missed. The code I missed was adding attack 0 after my input of attack boxes before the last blow. utunnels and bWWd were right about the missing attack (between the frames). My bad, you guys. I just changed back to blast and it works. I was wrong about saying that I had a problem with blast. :-[ My apologies to you all, but thanks for (trying to) help. I just input this after I figured/found out.


  attack  168 119 85 56 0 0 0 1 0 0
  frame  data/chars/billy/285.png
  attack  168 119 85 56 8 0 0 0 0 0
  frame  data/chars/billy/286.png
attack 0 0 0 0 0 0 # Oops. I missed putting the zeros after my input of attack
  frame  data/chars/billy/287.png
  bbox  155 100 44 105
  frame  data/chars/billy/430.png
  bbox  160 104 44 101
  frame  data/chars/billy/431.png
  bbox  164 104 41 101
  frame  data/chars/billy/432.png
blast 197 114 70 43 8 1 0 0 0 0
frame data/chars/billy/433.png
blast 0 0 0 0 0
frame data/chars/billy/434.png
frame data/chars/billy/435.png
frame data/chars/billy/436.png

@Nick: With and without projectilehit, I believe it works for blast. :) But I'm not sure about the effect for projectilehit though.

It seems that Blast exists in the OpenBOR engine. ;D So there is no problem with blast.
 
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