anim follow
attack 0 0 0 0 0 0 0 0
bbox 125 91 47 114
delay 3
offset 162 202
fastattack 1
frame data/chars/billy/279.png
attack 168 127 80 56 8 0 0 0 15 0
frame data/chars/billy/280.png
attack 0 0 0 0 0
frame data/chars/billy/281.png
attack 0 0 0 0 0
frame data/chars/billy/282.png
attack 168 91 82 56 8 0 0 0 15 0
frame data/chars/billy/283.png
attack 0 0 0 0 0
frame data/chars/billy/284.png
attack 0 0 0 0 0
frame data/chars/billy/285.png
attack 168 119 85 56 8 0 0 0 15 0
frame data/chars/billy/286.png
attack 0 0 0 0 0
frame data/chars/billy/287.png
attack 0 0 0 0 0 0 0 1 0 0 0
frame data/chars/billy/279.png
attack 168 127 80 56 8 0 0 0 15 0
frame data/chars/billy/280.png
attack 0 0 0 0 0
frame data/chars/billy/281.png
attack 0 0 0 0 0
frame data/chars/billy/282.png
attack 168 91 82 56 8 0 0 0 15 0
frame data/chars/billy/283.png
attack 0 0 0 0 0
frame data/chars/billy/284.png
attack 0 0 0 0 0
frame data/chars/billy/285.png
attack 168 119 85 56 8 0 0 0 15 0
frame data/chars/billy/286.png
attack 0 0 0 0 0
frame data/chars/billy/287.png
attack 168 127 80 56 0 0 1 0 0 0
frame data/chars/billy/279.png
attack 168 127 80 56 8 0 0 0 0 0
frame data/chars/billy/280.png
attack 168 127 80 56 0
frame data/chars/billy/281.png
attack 168 91 82 56 0 0 0 1 0 0
frame data/chars/billy/282.png
attack 168 91 82 56 8 0 0 0 0 0
frame data/chars/billy/283.png
attack 168 91 82 56 0
frame data/chars/billy/284.png
attack 168 119 85 56 0 0 0 1 0 0
frame data/chars/billy/285.png
attack 168 119 85 56 8 0 0 0 0 0
frame data/chars/billy/286.png
frame data/chars/billy/287.png
bbox 155 100 44 105
frame data/chars/billy/430.png
bbox 160 104 44 101
frame data/chars/billy/431.png
bbox 164 104 41 101
frame data/chars/billy/432.png
attack 197 114 70 43 8 1 0 0 0 0
frame data/chars/billy/433.png
frame data/chars/billy/434.png
frame data/chars/billy/435.png
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/billy/436.png