hmm, I dont see that in the characters text files. I wanted to see if there was an example in there already I could use as some bosses have the blinking already but not all of them. Also I was thinking of adding this as an effect of a move or some other maybe a blinking color when being in a certain part of an animation.when it comes to openbor
i am rusty on the manual stuff, but i think that you have to make a palette and then in the character's .txt fle you implement it
with this:
dying {remap} {health1} {health2}
- If this entity's health drops to or below {health1}, they will flash between their normal pallete and the {remap} pallete.
- If their health drops to or below {health2}, they flash even faster.
I wanted to see if there was an example in there already I could use as some bosses have the blinking already but not all of them.
It's a level feature. You have to use it on the enemy spawn on the level, like this:hmm, I dont see that in the characters text files. I wanted to see if there was an example in there already I could use as some bosses have the blinking already but not all of them. Also I was thinking of adding this as an effect of a move or some other maybe a blinking color when being in a certain part of an animation.
spawn Whirlwind 1
boss 1
coords 600 200
health 400
2phealth 600
dying 3 200 100 2
at 1320
palette data/chars/bosses/whirlwind/id.gif
alternatepal data/chars/bosses/whirlwind/pal2.gif
alternatepal data/chars/bosses/whirlwind/palhit.gif
alternatepal data/chars/bosses/whirlwind/purple.gif
alternatepal data/chars/bosses/whirlwind/freeze.gif
Thanks for these. I'll look at them and test.Most if not all games I've made have blinking feature for enemies.
If you need examples, you can try :
1. Robz Rush , boss rush game with upgrade system.
2. Tanks vs Tanks, defense game similar to Plants vs Zombies.
3. Fruits Survivor, game inspired by Vampire Survivor featuring fruits.
#2 doesn't have bosses but enemies and NPCs use same blinking script with bosses in #1, #3 and my other games with bosses.
So it wouldnt be possible to use this for a charge animation or specific attack?It's a level feature. You have to use it on the enemy spawn on the level, like this:
And yeah, you character needs to have it on its header:
On my Avengers game, the bosses starts to blink in purple when in low health, and then starts to blink in red and more frequently when in very low life, kida like some Capcom beat em ups. But the colors are up to you.
Which game? Btw you could had contacted me...I modded your game a long time ago just to add some colors.
Avengers United Battle Force. I didnt know how but I never share things I edit anyway. Unless the original creator wants something I did.Which game? Btw you could had contacted me...