Complete Charged Haggar

Project is completed.
A change in branding is a good idea and reflects a lot about how these characters are and how they work.
 
The “piledriving a shark” intro has me thinking:

Is the Bay Area stage going to get the shark finisher now?
 
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@Miru Changing the name for a few reasons. The main reason is it's hard to find my stuff when you Google or YouTube search because lots of people call thier Mugen stuff ultimate. I wish I had the foresight to realize this years ago but I didn't. The lesser reasons are that I released too many alphas and betas over the years while learning to make characters, problem is that I see lots of people using really old versions. So from now on I'm going to release characters at a slower pace, but will be complete on release. This way people can trash the old Ultimate version and know they have the completed version with Charged.

@O Ilusionista I saw the video on YouTube a few hours ago. Thanks for the showcase!

 
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@O Ilusionista I saw the video on YouTube a few hours ago. Thanks for the showcase!
NP! Ah, I just have a feedback to share:
I think the rotation you use on the custom state from the pipe hyper a bit wonky and doesn't fit the sprite style, as it interpolates the pixels when rotating the sprites.

I have a custom spin animation I use for years and it relies only on existing sprites, make a test and see how it goes:

; Custom Hit
[Begin Action 3305]
5031,0, 0,-50, 1
5031,10, 0,-50, 1
5031,20, 0,-50, 1
5031,30, 0,-50, 1
5031,40, 0,-50, 1
5031,50, 0,-50, 1
5061,10, 0,-50, 1
5031,0, 0,-50, 1,VH
5031,10, 0,-50, 1,VH
5031,20, 0,-50, 1,VH
5031,30, 0,-50, 1,VH
5031,40, 0,-50, 1,VH
5031,50, 0,-50, 1,VH
5061,10, 0,-50, 1,VH
5031,0, 0,-50, 1
5031,10, 0,-50, 1
5031,20, 0,-50, 1
5031,30, 0,-50, 1
5031,40, 0,-50, 1
5031,50, 0,-50, 1
5061,10, 0,-50, 1
5031,0, 0,-50, 1,VH
5031,10, 0,-50, 1,VH
5031,20, 0,-50, 1,VH
5031,30, 0,-50, 1,VH
5031,40, 0,-50, 1,VH
5031,50, 0,-50, 1,VH
5061,10, 0,-50, 1,VH
The result is this:

spin.gif

Edit: ah, since your char has some required sprites on the wrong angles, it won't work:
HAGGAR.gif
 
Updated 9/22/2025

Notes :


When looking at the Move List you can now hit left to display an Extra page that has additional info, for example, how to pick up your knife.
The first hit on Spin Clothesline attack now has a normal hit for the shoulder attack when wielding the knife.
The dirt that gets kicked up when slamming now displays in the front and has a reworked fade out animation.
Fixed a debug flood on the continue screen and added time over animation 170.
Standing strong kick close headbutt now activates when closer to opponent.
Added occasional blood on the ground after his normal throws.
Fixed the air Team Hyper attack to not work when wielding the knife.
Changed the enemy react during Laying Pipe hyper from angledraw to an animation that a mugen creator named O Illusionista showed me.
Changed crouching strong kicks startup to be slower, has new shake animation and added velocity.
Fixed dust on dash.
 
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