Chronocrash Modders Tools

ChronoCrash Modders Tools 0.7.9.11

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Hi there! I'm new on this community and figuring out how to add new Characters on the tool.

when I do rigthclic on the mouse I got this error
Yeah this happens when you right click a container (player, enemy), not really a big deal as the context menu here is tailored for files, not containers (hence the error).

If you wan't to add an entity use the "+" button above, or add it manually ;)
 
I tried saving this new file after I named it with a txt file. It's for a new level. However, after I started to save it as a file, I can't save it. I was trying to save it using CMT. Is it because it's not declared in levels.txt? I think I was saving it when I saved on one character months ago.

Code:
Traceback (most recent call last):
  File "\\VBoxSvr\Partage\CMT\cmt.py", line 405, in saveFile
  File "gui\main\__init__.py", line 398, in save
  File "gui\main\fileselector.py", line 223, in save
TypeError: can only join an iterable

An attempt to save files with CMT. However, it's unsavable after creating a new txt file and selecting level as a template. Funny thing is that I switched from File to Level template in the window. Weird.
 
Hello there!
since this last update i got this error:
hope it helps

Traceback (most recent call last):

File "\\VBoxSvr\Partage\CMT\cmt.py", line 271, in autoSave

File "gui\main\__init__.py", line 189, in backupUnsaved

File "gui\main\__init__.py", line 595, in updateFD

File "gui\entity\__init__.py", line 742, in getFullLines

File "gui\entity\__init__.py", line 1939, in validateChanges

File "gui\entity\__init__.py", line 1799, in rebuildText

File "gui\entity\__init__.py", line 181, in __getitem__

IndexError: list index out of range
Edit: I think the error was on my character Jump section. I'm sorry
 
Last edited:
Hello there!
since this last update i got this error:
hope it helps


Edit: I think the error was on my character Jump section. I'm sorry
Hello, not 100% sure but you probably had properties frames after tha last frame line

Good :
Code:
bbox x y
frame data/chars/...
bbox x2 y2
frame data/chars/...

Bad :
Code:
bbox x y
frame data/chars/...
bbox x2 y2

Last one is bad because "bbox x2 y2" is declared after the last frame, so it cannot be rattached to any frame.
 
Looks like the error was on my character.txt . Im sorry, I don
Hello, not 100% sure but you probably had properties frames after tha last frame line

Good :
Code:
bbox x y
frame data/chars/...
bbox x2 y2
frame data/chars/...

Bad :
Code:
bbox x y
frame data/chars/...
bbox x2 y2

Last one is bad because "bbox x2 y2" is declared after the last frame, so it cannot be rattached to any frame.
Thank you for being really helpfull
 
Save error


Traceback (most recent call last):

File "gui\main\everydayeditor.py", line 1521, in save

File "gui\main\fileselector.py", line 289, in save

RuntimeError: No active exception to reraise
 
Save error


Traceback (most recent call last):

File "gui\main\everydayeditor.py", line 1521, in save

File "gui\main\fileselector.py", line 289, in save

RuntimeError: No active exception to reraise
This is a very rare error. If there is nothing wrong with your disk as far as you are aware, please send me the file that triggered this error. It's probably related to an exotic encoding.
 
This is a very rare error. If there is nothing wrong with your disk as far as you are aware, please send me the file that triggered this error. It's probably related to an exotic encoding.


I notice it seems to be a copy paste error, when I "select all" and past anything I get this error. Even on older versions back to 7.8. It has always been stable until I updated to the most recent version. Are all files the program uses in the unzipped folder, is there anything in "program files"

I also keep getting this error every time I load. my disk drive is nvem and not more than 14 months old....i hope it is not failing. I suppose I could run disk daig or something. I will say I have had a couple of Win 11 updates in last 2 weeks as weil.


Traceback (most recent call last):

File "gui\project\__init__.py", line 327, in projectClicked

File "gui\project\__init__.py", line 220, in loadProject

File "gui\project\__init__.py", line 187, in loadSession

File "\\VBoxSvr\Partage\CMT\cmt.py", line 481, in setSession

File "gui\project\__init__.py", line 386, in actualizeProject

File "common\settings.py", line 185, in save

FileExistsError: [WinError 183] Cannot create a file when that file already exists: 'C:/Games/PC/Double Dragon/Return of Ultimate Double Dragon/data\\cmt-settings.ini.new' -> 'C:/Games/PC/Double Dragon/Return of Ultimate Double Dragon/data\\cmt-settings.ini'
 
I notice it seems to be a copy paste error, when I "select all" and past anything I get this error. Even on older versions back to 7.8. It has always been stable until I updated to the most recent version. Are all files the program uses in the unzipped folder, is there anything in "program files"

I also keep getting this error every time I load. my disk drive is nvem and not more than 14 months old....i hope it is not failing. I suppose I could run disk daig or something. I will say I have had a couple of Win 11 updates in last 2 weeks as weil.


Traceback (most recent call last):

File "gui\project\__init__.py", line 327, in projectClicked

File "gui\project\__init__.py", line 220, in loadProject

File "gui\project\__init__.py", line 187, in loadSession

File "\\VBoxSvr\Partage\CMT\cmt.py", line 481, in setSession

File "gui\project\__init__.py", line 386, in actualizeProject

File "common\settings.py", line 185, in save

FileExistsError: [WinError 183] Cannot create a file when that file already exists: 'C:/Games/PC/Double Dragon/Return of Ultimate Double Dragon/data\\cmt-settings.ini.new' -> 'C:/Games/PC/Double Dragon/Return of Ultimate Double Dragon/data\\cmt-settings.ini'
The last one is different and I can fix it.

The previous one though, as I said I will need the file that triggers this error. It's most definitely related to encoding or special characters.

Are all files the program uses in the unzipped folder, is there anything in "program files"
Yeah + the settings and cache. Settings seems to be in your project location. Cache probably in Users/you user/AppData.

But that's probably irrelevant, as it's most definitely related to the file encoding.
 
I am starting to narrow it down. most of the level assests won't load when I try to work with them. SOme levels will work others won't. Any adivce on how to fix encoding?


Traceback (most recent call last):

File "gui\main\__init__.py", line 629, in <lambda>

File "gui\main\__init__.py", line 489, in setView

File "gui\level\__init__.py", line 285, in loadLines

File "gui\level\__init__.py", line 1457, in loadLines

File "gui\level\items.py", line 166, in __init__

File "gui\level\items.py", line 363, in loadAnims

File "encodings\cp1252.py", line 23, in decode

UnicodeDecodeError: 'charmap' codec can't decode byte 0x90 in position 1324: character maps to <undefined>
 

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I am starting to narrow it down. most of the level assests won't load when I try to work with them. SOme levels will work others won't. Any adivce on how to fix encoding?


Traceback (most recent call last):

File "gui\main\__init__.py", line 629, in <lambda>

File "gui\main\__init__.py", line 489, in setView

File "gui\level\__init__.py", line 285, in loadLines

File "gui\level\__init__.py", line 1457, in loadLines

File "gui\level\items.py", line 166, in __init__

File "gui\level\items.py", line 363, in loadAnims

File "encodings\cp1252.py", line 23, in decode

UnicodeDecodeError: 'charmap' codec can't decode byte 0x90 in position 1324: character maps to <undefined>
New update should do the trick. I added the encoding wrapper I created a few years ago to the level editor loading. It basically analyzes and reopens the file if there is a crash while reading it (like the one you have). Problem is there might still be some places in the app where this wrapper is not used, so if this crash happens again in other places, let me know.
 
New update should do the trick. I added the encoding wrapper I created a few years ago to the level editor loading. It basically analyzes and reopens the file if there is a crash while reading it (like the one you have). Problem is there might still be some places in the app where this wrapper is not used, so if this crash happens again in other places, let me know.
I downloaded new version. Cleared cache, deleted some older txt.1 files. It seems to be working well now. I will report any other errors I get. Thanks a bunch!
 
Hey Piccolo,

Still getting this error.


Traceback (most recent call last):

File "\\VBoxSvr\Partage\CMT\cmt.py", line 272, in autoSave

File "gui\main\fileselector.py", line 1816, in saveSession

File "gui\main\fileselector.py", line 1785, in saveProjectSession

File "gui\project\__init__.py", line 386, in actualizeProject

File "common\settings.py", line 185, in save

FileExistsError: [WinError 183] Cannot create a file when that file already exists: 'C:/Games/PC/Double Dragon/Return of Ultimate Double Dragon/data\\cmt-settings.ini.new' -> 'C:/Games/PC/Double Dragon/Return of Ultimate Double Dragon/data\\cmt-settings.ini'


I had to add these lines to the ini file manually and it worked, even though I still get the above message.

tab_always_indent = B: True
auto_collapse = B: True





I just get this error 20 seconds after startup, I just hit cancel and the software runs just fine with no issues.

Just ffyi.
 
Hey Piccolo,

Still getting this error.


Traceback (most recent call last):

File "\\VBoxSvr\Partage\CMT\cmt.py", line 272, in autoSave

File "gui\main\fileselector.py", line 1816, in saveSession

File "gui\main\fileselector.py", line 1785, in saveProjectSession

File "gui\project\__init__.py", line 386, in actualizeProject

File "common\settings.py", line 185, in save

FileExistsError: [WinError 183] Cannot create a file when that file already exists: 'C:/Games/PC/Double Dragon/Return of Ultimate Double Dragon/data\\cmt-settings.ini.new' -> 'C:/Games/PC/Double Dragon/Return of Ultimate Double Dragon/data\\cmt-settings.ini'


I had to add these lines to the ini file manually and it worked, even though I still get the above message.

tab_always_indent = B: True
auto_collapse = B: True





I just get this error 20 seconds after startup, I just hit cancel and the software runs just fine with no issues.

Just ffyi.
Hey, thanks, I made a typo while fixing the bug in this location last time, I'll upload an update in a minute.
 
Hey buddy,
Whenever you have time, is it possible that you can add an option that allows users to disable the tab called "Label" in the animation mode?
I don't really use it as it is taking space, and I can't really see the full name of freespecial animations.
Please take a look at the attachment for details.
Thank you very much
 

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Piccolo updated Chronocrash Modders Tools with a new update entry:

Changelog 0.7.9.10

Added option to hide animations labels @Bruce


Read the rest of this update entry...
 
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