Chronocrash Modders Tools

ChronoCrash Modders Tools 0.7.8

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Could make an option, but also if you don't know Ctrl + F works pretty well for finding animations in text model.

You press Ctrl + F, then enters the string to look for, it will automatically scroll to the first occurrence. And if you want to scroll on next occurrence, you just have to press enter.
i know but im a lazy ass person and i like them clicky things so i can click animation and go to it , no need to type its name
 
it would just make the updating process needlessly more tedious, adding something to manage that is not necessary.
I so agree with you on this. Sure, you can update Github from time to time. But its way more important the updates here.

Yep I forgot to mention that, good that you thought of it.
Btw, will this be included officially in the tool? I think it helps the user a lot :)
 
Piccolo updated Chronocrash Modders Tools with a new update entry:

Changelog 0.5.5

- changed the default color of comment in Dark mode
- added second color for comments with double ##

- also now font in editor defaults to bold. As a lot of you use dark theme, I figured it was a good thing to make the font bold by default to make the text a lot more readable.
- if you don't like it, you can disable this option by clicking on the "Bold" button in the main text editor.

- also code is now automatically included in uploads made here, in "code" folder @msmalik681

Read the rest of this update entry...
 
@Piccolo I am testing the latest version and I've found two issues (one I will need to DM you about).

Issue 1:
I've noticed when you turn off "tab always indent", the tool won't follow it if you select some characters and hit the tab button - it will indent the line anyway.
See the video - it only works when I select the empty space, hit delete and then press TAB

Issue 2:
I am using the OpenBOR Template to work on a new game using a bigger resolution (1280x720) and when I load one of the stages I made over an existing stage, I got this message:

DrBKud7.png


Also, I cannon see the options like "hid entity type enemy" and etc, located bellow the log box
(btw, is that log box really necessary? Or at least it could be way smaller than that)
Z3cc2Ez.png
 
Issue 2:
I am using the OpenBOR Template to work on a new game using a bigger resolution (1280x720) and when I load one of the stages I made over an existing stage, I got this message:
That issue is just related to the new HUD processing (see "p1namej" in error). I may have forgotten to make sure those are optional throughout whole process.
 
That issue is just related to the new HUD processing (see "p1namej" in error). I may have forgotten to make sure those are optional throughout whole process.
ah, I see. And this is making the fglayer to be displayed in a totally wrong position - I can see it normally at Stats, but in BMT it is displayed way bellow than it should (I can dm a picture if you need)
 
ah, I see. And this is making the fglayer to be displayed in a totally wrong position - I can see it normally at Stats, but in BMT it is displayed way bellow than it should (I can dm a picture if you need)
Maybe the stage is not fully loaded due to the error. Add pname1j to make sure. Or wait for next update where it won't be needed anymore
 
I liked the new side menu, is more organized that way.

But I am still having issues:
pu52um3.png

(notice some duplicated entries on the side menu).

I will send you the game by dm
 
I'm using version 0.4.7.8 to try converting a Mugen character and I have a problem with it. How do I do this?12-16-2023 5-36-12 PM.png
 
I'm using version 0.4.7.8 to try converting a Mugen character and I have a problem with it. How do I do this?View attachment 6209
Simply update to last version. I updated this tool since then, don't remember which revision (see changelog).

EDIT : actually it doesn't work in Windows, I'll try to fix this.
 
Last edited:
Piccolo updated Chronocrash Modders Tools with a new update entry:

Changelog 0.5.7

In main editor, when an entity file is loaded, there is now a right side panel that lists all animations (same as in entity/anim editor).
This side bar lets you scroll instantly to the portion of the text that corresponds to selected animation. @bWWd

Same as in entity/anim editor, you can filter the anim list using "F3" key or the search widget at the top of the panel.

Read the rest of this update entry...
 
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Hey Piccolo, I had a file lost... again (build 0.5.6.1)

I was renaming one animation in Vega to "FOLLOW10" but since I already have a "FOLLOW1", once you start typing follow10 the tool autocompletes to _ALREADY_USED.
I've fixed it, renamed to follow10 and jumped to another entity (Willy) to copy a code and once I got back... two animations were gone (follow5 and follow6 where simply deleted from the file).

I saw a save icon over Willy name (without me changing anything on it) and once I closed the tool, it asked me again to "save unsaved changes" on willy, but I declined it.

I think its the 6th or 7th time I've lost a file using CMT. Its a great tool, don't get me wrong and I and happy to have a new fool finally.
But there are two things I don't use on the this tool anymore because I am sure I will have trouble:

- Jump to another project (I do prefer to close the tool and open it again)
- Renaming an animation on "animation" tab (I do prefer to close, open it on notepad and rename it manually).

Based on my experiences, I am sad to say that I really don't advice anyone to use those cases I mentioned above (jump to another project or renaming animations), as they will surely cause a file loss.

I don't use the autobackup as I use dropbox, so I am able to recovery the lost data. But I am afraid this won't be the case for most users and data loss is a terrible user experience :(

I hope you find a solution for this.
 
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