Classic VS : (Discussion)

Ult M. Bison will be released on 3/8/2019. Wrapping up production on Bison with this being the last alpha release. Fixed most of what was bothering me about the last two releases & starting to add more moves, fixing incomplete stuff, final smart palette, etc.. This video is showcasing all of his hyper attacks. I'll be posting some fight videos on my channel over the next two weeks were you might spot some of the other features he has. That's about all I want to say other than enjoy the preview.

 
I like how creative some of these hypers are! Maybe add a background blur effect for the Ultimate Psycho Crusher, as well? That would make it look a bit more spectacular.
 
I always enjoy your input Miru & it's swayed the production of some chars for the better, but I don't like anything that covers up the stage unless it's vital. So making giant portraits or anime styled backgrounds are useless to me unless they convey motion, so I refuse to use them otherwise. That's why none of my chars use something that covers the background unless absolutely necessary. I don't bash people who who use it though, it's just not what I want to see & use. Thanks for the input.
 
ELECTRO said:
I always enjoy your input Miru & it's swayed the production of some chars for the better, but I don't like anything that covers up the stage unless it's vital. So making giant portraits or anime styled backgrounds are useless to me unless they convey motion, so I refuse to use them otherwise. That's why none of my chars use something that covers the background unless absolutely necessary. I don't bash people who who use it though, it's just not what I want to see & use. Thanks for the input.

You're welcome. Also, I meant to say you should use it for his Level 3, in order to indeed convey motion, much like his palm dive hyper.
 
Here is a preview of Burnov. A couple more days working on him & I think he will be ready for an release. :D

 
I like how Burnov keeps his foes in a burning state while juggling them with his chain fireball blast, and I also think the poison breath attack is a pretty cool idea. And I do like his strong slams, and maybe his belly press could have a finisher, like Blob.
 
ELECTRO said:
nsw25 I haven't made an official announcement, but there is a full game in the works. Will every character from Capcom's roster make it in, i'm not sure at this point. I'm only one man, when I really need a few clones of me to get the job done.

About that, could Team-Up Moves alleviate things, and give some characters who won't make it in as fighters the chance to shine?
 
Here is a preview of Ultimate Ken which will be released on 7/19/2019. He has almost all of his moves from Super Street Fighter 2 & Marvel Vs Capcom 2. He will not be getting an air fireball attack. Ken has slightly more melee damage on his kicks compared to Ryu who has more damage on punches. Ken's fireball attacks are weaker as well, but has more damage on hypers & more combo potential than Ryu. I'll be showing more fight videos throughout the week on my channel.

 
Gouken test his two students who are now at the peek of their training to see who's the best. Both students were trained equally, but each learned his own way of using karate to their advantage. Ken with his quick fiery combo's & Ryu with his focused power attacks. The epic battle commences.. FIGHT!

 
Impressive battle you've got there! You should do more special themed battle videos like that. And is that Sagat?
 
Yes I will be working on more WH chars. Not sure yet who to make, but I really like Mudman, Erick & Captain Kidd.
 
I already had a feeling you’d make Erick. I suggest Ryoko and Dio, along with maybe some more ADK fighters on top of that.
 
Release date for the alpha is 8/30/2019. I added more good stuff & tweaks to the character since the last video & am pretty happy with the outcome.


Miru I've decided that Captain Kidd would be a good fit. Already started preliminary work on it.
 
Here comes Jimmy! So I'm back working on an un-named VS project & decided to dust off Blanka who has been sitting idle for a little while on the old hard drive. With older eyes I had some new ideas for Blanka, which are shown in the video & some yet to come. Some sprites on moves I'm trying out are just place holders & if the moves make the cut then they will be updated.

 
Getting closer to an announcement on the name of the game i'm building, so I thought showing another preview of a character that will be in it would be a good idea. Enjoy the early preview of Ultimate Wraith.

 
Final preview of Blanka before the first alpha release. Since the last preview I've added some new things like finishing his smart palette, a vine swing move, more intros & victory poses. Blanka will be released next Friday on 2/21/2020. I'm going to spend the rest of the week testing & tweaking him so he plays as good as I am able.

 
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