controler maping help

Gurtag

Active member
hey guys, i am now trying to set up the multiplayer part of my mod, fixing p2 hud and the like, though i found a problem wile maping the controlers (use 2 generic dualshock gamepads pc) i have deleted the files on saves folder and try it again several times but for some reason p1 keeps acting like p2 and vice versa no matter the slot i map the controlers, any ideas of what could i be doing wrong?
 
It happened to me. I only managed to find two possible solutions:
- Reverse the order of gamepads in Windows (control panel) and restart Openbor to see if they are now correctly sorted.
- Map the buttons of command 1 as if they were those of 2's and viceversa, and once done, both players can use their gamepad as if it were theirs correctly
 
nsw25 said:
Its a known bug, it has been fixed in latest builds of engine ( I think) but be warned newer versions of engine may cause other issues etc.

Do you know about the GitHub ?

https://github.com/DCurrent/openbor/releases

i see, i use 6391 as the latest one 6412 had some serius spawnbind problems if recall correctly, checking github i see now 4.0 alpha, will try it later, thanks for the feedback man.


Toranks said:
- Map the buttons of command 1 as if they were those of 2's and viceversa, and once done, both players can use their gamepad as if it were theirs correctly

yea this what i did, just wondering for the strange behavior in case it was an error on my end.
 
its best to configure all controllers (if you use 4 ) check what ids correspont to each, then start mapping controller 1, after that map controller 3 & make sure the menu says all presses are from 3, repeat for controller 4 -  exit

relaunch openbor & map  controller 2 last. again make sure that the press indicates it comes from controller 2

if its 2 controllers, i am afraid that things are reversed sometimes

warning , i have not tried contrllers of different types at teh same time, but  i know for a fact that connecting wiimotes to bluetooth makes conflicts
 
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