Credits not saved when loading your progress back up?

Liu-Kang

Member
I'm not sure how long it's been going- but with my mod everything is retained- character,lives,weapon- except credits are dropped to 0 on every reload... :-\ Is there a reason for this? my levels looks like this:
----------------------------------------------------------------------------------------------------------------------
completebg 1
hiscorebg  1
maxplayers 4
noslowfx  0
loadingbg 1 -60 -10 435 -115 -125 0
loadingbg2 1 -60 -10 435 -115 -125 0
lbarsize 80 5 0 1 0  0 0 0 0
mpbarsize 80 2 0 1 0  0 0 0 0

p1icon 1 1
p1life 18 8
p1score 20 0 1005 241 90 0
p1lifex 103 11
e1icon 1 25
p1lifen 110 6
e1life 18 33
e1name 20 24
p1namej 10 10 15 10 19 10
p1mp 18 16

p2icon 116 1
p2life 141 8
p2score 140 0 1005 241 210 0
p2lifex 223 11
p2lifen 230 6
e2icon 116 25
e2life 141 33
e2name 140 24
p2namej 140 10 145 250 149 0
p2mp 141 16

p3icon 236 1
p3life 261 8
p3score 260 0 1005 241 330 0
p3lifex 343 11
p3lifen 350 6
e3icon 236 25
e3life 261 33
e3name 260 24
p3namej 260 10 265 250 269 0
p3mp 261 16

p4icon 356 1
p4life 381 8
p4score 380 0 1005 241 450 0
p4lifex 463 11
p4lifen 470 6
e4icon 356 25
e4life 381 33
e4name 380 24
p4namej 380 10 385 250 389 0
p4mp 381 16


set Kaiju-Royale
noshare  0
typemp 0
nosame  1
lives 5
credits 6
continuescore 1
cansave 2
skipselect data/levels/sel3.txt
select data/levels/sel3.txt
scene  data/scenes/01.txt
z      185 270 160
file data/levels/st11.txt
z      165 270 160
file data/levels/st12.txt
next
scene  data/scenes/02.txt
z      200 270 160
file data/levels/st21.txt
next
scene  data/scenes/03.txt
z      175 270 160
file data/levels/st22.txt
next
scene  data/scenes/04.txt
z      160 270 160
file data/levels/st52.txt
next
scene  data/scenes/05.txt
z      185 270 160
file data/levels/st31.txt
z      205 270 160
file data/levels/st32.txt
next
scene  data/scenes/06.txt
z      230 270 160
file data/levels/st41.txt
next
z      185 270 160
file data/levels/rest1.txt
scene  data/scenes/07.txt
z      175 270 160
file data/levels/st51.txt
next
scene  data/scenes/08.txt
z      190 270 160
file data/levels/st42.txt
next
scene  data/scenes/09.txt
z      180 270 160
file data/levels/st61.txt
next
scene  data/scenes/10.txt
z      210 270 160
file data/levels/st62.txt
next
scene  data/scenes/11.txt
z      170 270 160
file data/levels/st71.txt
z      180 270 160
file data/levels/st72.txt
next
scene  data/scenes/12.txt
z      185 270 160
file data/levels/st81.txt
next
scene  data/scenes/13.txt
z      195 270 160
file data/levels/st82.txt
next
z      235 270 160
file data/levels/rest2.txt
scene  data/scenes/14.txt
z      195 270 160
file data/levels/st101.txt
next
scene  data/scenes/15.txt
z      175 270 160
file data/levels/st92.txt
next
scene  data/scenes/16.txt
z      190 270 160
file data/levels/st16.txt
next
scene  data/scenes/17.txt
z      180 270 160
file data/levels/st91.txt
next
scene  data/scenes/18.txt
z      210 270 160
file data/levels/st18.txt
next
scene  data/scenes/end-demo.txt


set Gauntlet
noshare  0
typemp 0
nosame  1
lives 5
credits 3
continuescore 1
cansave 2
skipselect data/levels/sel4.txt
select data/levels/sel4.txt
z      195 270 160
file data/levels/st02.txt
next
scene  data/scenes/end-demo.txt


set Boss-Rush-Mode
noshare  0
typemp 0
nosame  1
lives 1
credits 1
continuescore 1
cansave 2
maxplayers 4
skipselect data/levels/sel4.txt
select data/levels/sel4.txt
scene  data/scenes/BRM.txt
z      215 270 160
file data/levels/br1.txt
z      235 270 160
file data/levels/br2.txt
z      225 270 160
file data/levels/br3.txt
z      235 270 160
file data/levels/br4.txt
z      215 270 160
file data/levels/br5.txt
z      215 270 160
file data/levels/br6.txt
z      255 270 160
file data/levels/br7.txt
z      235 270 160
file data/levels/br8.txt
z      225 270 160
file data/levels/br9.txt
z      225 270 160
file data/levels/br10.txt
z      225 270 160
file data/levels/br11.txt
z      210 270 160
file data/levels/br12.txt
z      230 270 160
file data/levels/br13.txt
z      205 270 160
file data/levels/br14.txt
z      215 270 160
file data/levels/br15.txt
z      205 270 160
file data/levels/br16.txt
z      200 270 160
file data/levels/br17.txt
z      200 270 160
file data/levels/br18.txt
z      225 270 160
file data/levels/br19.txt
z      235 270 160
file data/levels/br20.txt
z      225 270 160
file data/levels/br21.txt
z      210 270 160
file data/levels/br22.txt
z      215 270 160
file data/levels/br23.txt
z      235 270 160
file data/levels/br24.txt
z      225 270 160
file data/levels/br25.txt
z      190 270 160
file data/levels/br26.txt
next
scene  data/scenes/end-demo.txt


set Kaiju-Royale(Last5lvls)
noshare  0
typemp 0
nosame  1
lives 5
credits 6
continuescore 1
cansave 2
skipselect data/levels/sel3.txt
select data/levels/sel3.txt
scene  data/scenes/14.txt
z      195 270 160
file data/levels/st101.txt
next
scene  data/scenes/15.txt
z      175 270 160
file data/levels/st92.txt
next
scene  data/scenes/16.txt
z      190 270 160
file data/levels/st16.txt
next
scene  data/scenes/17.txt
z      180 270 160
file data/levels/st91.txt
next
scene  data/scenes/18.txt
z      210 270 160
file data/levels/st18.txt
next
scene  data/scenes/end-demo.txt

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Does this happen with other people's mods? Is it the latest engine of openbor?! WHAT'S HAPPENING!?! *breathes heavily* lol
 
That bug has been fixed in source, it just hasn't been released yet since there are a lot of other things being worked on as well.

DC
 
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