NED
Well-known member
Hi,
I'm tweaking some old mods (experiment)
And I'm not sure how to define both these things, because the projectile appears in the wrong place.
-The offset of a custom knife (the entity axis itself)
-The offset where it appears when the character launches it.
CODE : (custom knife)
I'm tweaking some old mods (experiment)
And I'm not sure how to define both these things, because the projectile appears in the wrong place.
-The offset of a custom knife (the entity axis itself)
-The offset where it appears when the character launches it.
CODE : (custom knife)
Code:
name hadof
health 0
speed 20
type pshot
counter 9999
shootnum 9999
nolife 1
remove 1
candamage enemy obstacle
gfxshadow 1
#alpha 1
anim idle
loop 0
delay 9
offset 80 16#-10 120
hitfx data/sounds/balll.wav
hitflash bufla
shock 50 78 27 47 20 2 0 0 1
frame data\chars\er\hadof01.gif
frame data\chars\er\hadof02.gif
Code:
anim freespecial
loop 0
delay 4
offset 96 163
hitfx data/sounds/ball.wav
sound data/sounds/ball.wav
custknife hadof
throwframe 4
frame data/chars/er/fireb1.gif
frame data/chars/er/fireb1.gif
frame data/chars/er/fireb2.gif
offset 96 163
frame data/chars/er/fireb3.gif
frame data/chars/er/fireb3.gif
frame data/chars/er/fireb3.gif
frame data/chars/er/fireb3.gif
frame data/chars/er/fireb3.gif
offset 96 163
frame data/chars/er/fireb2.gif
frame data/chars/er/fireb1.gif