Demo-Pak 2

Which is why I said that probably. I'm actually just going to look at the manuals and other people's work anyway.

I think it was, since I got the template from the DCEmulator version of the manual.
 
The title screen for the new pack. Notice that it's not 'Neo-Edit-Pack' in the title, it signifies that this is a 'demo tutorial' pack not a template pack. This still has the intentions of what the original pack has (IMO) and adds more from what it has already.

Now for some updates, I've done the first level - the enemy and item stage - successfully and now onto the elevator stage. Now going over the elevator again to tinker it off.
 
Nice :)
Something which always had bothered me in the original BOR: I dunno who coded the flashs (hitspaks) on that game, but the person had no clue of what he was doing. The time is totally off, the flash is too slow.
 
I'll check that out, maybe I'll replace that with better graphic or maybe just modifying the text file.

I'll update when that's done...
 
Nice screen.

BTW I did say that starting from scratch is best method, but that doesn't mean I think the edit pack is pointless.  I think we definitely need an example mod that's easy to for people learn from, instead of telling people to download a random mod and expecting them to learn from it.  Working from someone else's mod can be a daunting task sometimes even if you know what you're doing.

 
Yeah, that's what I meant to say about this pack. An example pack that shows the OpenBOR capabilities and something to pick on to start their work.

The screen BTW is just something that I've whipped up, since they didn't emphasize Mr. Y in the title, I added him (he's the antagonist after all ;)). I also edited the character selection screen and then added loading screens for each level (but the levels are so small, I can't see them)

Now that I've think about it, Blue Mary's drawing has problems especially in her bust (her right shoulder side is kind of off), but that's the only image that I liked for her that I placed in there nonetheless.
 
BTW might be best not to include OpenBOR.exe in the pack, as people end up using the bundled version which ends up outdated.
 
BeasTie said:
Nice screen.

BTW I did say that starting from scratch is best method, but that doesn't mean I think the edit pack is pointless.  I think we definitely need an example mod that's easy to for people learn from, instead of telling people to download a random mod and expecting them to learn from it.  Working from someone else's mod can be a daunting task sometimes even if you know what you're doing.

Exactly. I learnt by modifying the "blank mod".
 
Okay, I see the point also, for people who have different systems. Anyway, they can decide for themselves where they build their mod, for Android, for Windows and even for Linux.

I'll keep that in mind.
 
Some updates...
I'm now going through the script samples and other entities in the form of the "text level". Here, i show the plain text entity, the steamer, the script created by White Dragon and some hot-wiring panel and a door to hot-wire (something to show advanced capabilities of the engine) along with the obligatory Angel as last enemy and stuff.

And introducing Mr. Y's daughter, Ms. S.



An attempt to make a pixel art character. Based on Rose Bernstein (specifically Rose in KOF XIII) She will be the player's guide in the pack, something to use for the avatar feature in White Dragon's script.
 
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