O Ilusionista
Captain 100K
I need to know how to detect two things via script:
1- The X screenbound (IOW, the edge of the screen), so when I throw a enemy and it reach the edge, he can rebound to the other direction for example.
2- The maximum z area of a stage, IOW to know how big is the "walkable area".
The usage will be to make the enemy, which uses a move which travels on the z plane, to decide if he will go to "up" or "down" or even "rebound" on the z-axis limits of the stage.
Additionaly, where I can get the FULL list of the values which can be got by Getentityproperty? At openborStats you can find it.
Sometimes I fell that is some non-documented things. I just need to see it, then once I get the logic, its easy as pie
Any help?
1- The X screenbound (IOW, the edge of the screen), so when I throw a enemy and it reach the edge, he can rebound to the other direction for example.
2- The maximum z area of a stage, IOW to know how big is the "walkable area".
The usage will be to make the enemy, which uses a move which travels on the z plane, to decide if he will go to "up" or "down" or even "rebound" on the z-axis limits of the stage.
Sometimes I fell that is some non-documented things. I just need to see it, then once I get the logic, its easy as pie
Any help?