Solved Disable "Load Game"

Question that is answered or resolved.

mulambo

Member
Is there a way to disable it ?
As the game I'm releasing has no saving parts / saving is not enabled in any level, I tried to load game and it shows one of the stages with a player that isn't supposed to be the player of that level (example: the player should have been a truck, set as "skipselect truck", but it's another one who's specified for another stage in levels.txt). Also in the load screen, no option is customizable, so I'd just want the "Start" section to directly start the game, instead of choosing between "New Game" and "Load Game"... or just hid "Load Game". Is it possible?
 
Why not use cansave 0? It disables the save state. If you go to Load Game with that, you won't see a saved level in the last time where you left off.

cansave {int}

    ~Defines how save states work in this level set.
        0 = Save state is disabled
        1 = Only saves last level (Default value). It's buggy currently though.
        2 = Strict save. Lives, credits, HP, MP, weapon, remap color etc are saved. When this saved state is loaded, players immediately enter last level without going to select screen. If it's multiplayer game, you will need partner.

Example:

Code:
set	Arcade_Mode
typemp	1
lives	5
credits	10
#nosame	1
cansave 0

skipselect

select data/select.txt
z	160 230 220
file	data/levels/90210.txt
 
Thanks, will take note of this for next release!  :)
Currently it seems that load game can be actually useful for continue once the player dies or quits, the only problem is when the player chooses to load without playing/quitting first (loading a random stage with a random char it seems.. maybe this changes according to levels.txt, I don't know...)
solved!
 
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