Do you know cattydox?

View attachment 7408

Looking at the movement now, there was an awkward part, so I edited it again. The movement of the upper body become smoother and the misalignment of the pelvis was also corrected.
I would describe this Cattydox's new animation as: smooth.
Really the model feels so good now.

Granted she's a bit too alluring now, but who am I to complain? 😇
 
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I would describe this Cattydox's new animation as: smooth.
Really the model feels so good now.

Granted she's a bit too alluring now, but who am I to complain? 😇
Since the border was created from the original, any errors in each part were corrected by drawing it myself.
 
I love this stuff. Switching sprite styles is actually really useful to BoR, it's something I've been trying to figure out how to do. She looks wonderful as a KoF character here, she would fit in great.
 
I love this stuff. Switching sprite styles is actually really useful to BoR, it's something I've been trying to figure out how to do. She looks wonderful as a KoF character here, she would fit in great.
thank you I wanted to make Cattydox's sprite in KOF style.
 
Looks better !!! Really.
Now, her head looks a bit stiff. (I know in the source game it was the same... but perhaps a transition frame of head, between normal head, and head oriented upward...)
I'm really curious to watch her in action.
Hope you can improve a bit her position in attacks, because she have some strange poses in her normal attacks in the source game :D
 
Looks better !!! Really.
Now, her head looks a bit stiff. (I know in the source game it was the same... but perhaps a transition frame of head, between normal head, and head oriented upward...)
I'm really curious to watch her in action.
Hope you can improve a bit her position in attacks, because she have some strange poses in her normal attacks in the source game :D
In the original, the motion was probably implemented by rotating the sprite. I don't have that technique because I draw the dots one by one, but I'll try to fix that later.
 
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In the original, the motion was probably implemented by rotating the sprite. I don't have that technique because I draw the dots one by one, but I'll try to fix that later.
Yes! :)
You can give a try at rotsprite to save some time ;)


after using it, some minor details can be done.
 
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View attachment 7441

There isn't much difference, but it is a sprite with a new head created using a tool.
Even if applied, it takes time because the dots had to be refined to some extent.
to me it looks good. Really !
this new extra head position still do the job! :)
something more can help making this extra head transition more smooth is the make the eye open smoothly.
Exemple, avoiding the white pixel of eye to appear fast.
some characters use this kind of method in stance they close eyes in kof games... perhaps K'... etc.
 
to me it looks good. Really !
this new extra head position still do the job! :)
something more can help making this extra head transition more smooth is the make the eye open smoothly.
Exemple, avoiding the white pixel of eye to appear fast.
some characters use this kind of method in stance they close eyes in kof games... perhaps K'... etc.

cattydox-F2.gif
I tried darkening the eyes as each frame passed, but I'm not sure if this was KOF's method.:unsure:
 
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