maxman
Well-known member
The fourth one looks best to me.im going to have to paint over these renders arent i? to get the proper pixel look? i think the 4th one looks best.. even though i can get a pretty good result with a pixelover render. what do you think?
Looks very interesting. It would be very interesting if that were to be coded into the OpenBOR engine since the engine has a lot of custom stuff (especially scripts) to create, as well as animations. I can try but I worry about violating the rules (hopefully I would/could make things right when I go along with progress). If I were to participate on the game development using the game asset, I could ask questions and try coding. This has piqued my interest to code for the OpenBOR engine, but I get nervous because 1) I worry about violating the rules and 2) I don't see a lot of people outside of this forum know about the engine. I can ask if I want to avoid violating the rules. Sorry for the way I talk like this or sounding like I was spoiling my little rant. I only wanna make sure I do things right for development.Perhaps even more interesting, check out this new sprite from some guy out of Japan, he released the usage rights for free. he hasnt released the full moveset yet but watch that Itch.io page for updates. it could be really usefull for an openbor main character.
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Shaia Ruin Runners/Character by picopico256
Graphic assets for the character “Shaia”picopico256.itch.io
I'll keep an eye on the updates.