DOT vs biker = crash

Bloodbane

Well-known member
My friend reported this and I confirmed it myself that if an attackbox with DOT hits biker, OpenBoR will crash. I have tried disabling DOT and it doesn't crash so I'm sure it is caused by DOT.
 
I use it as it's supposed to be i.e set DOT after attackbox. The DOT I set works with normal enemies so I'm sure it works right.
 
As far as I know DOT has a index and it must be 0-9 for now.
Will check that later because I don't see any difference between biker and other types.
 
You know, there's something we need to clarify about this DOT vs biker case. Biker is special enemy. If its HP is more than 1 or more than taken damage, the rest of its HP is given to dropped rider while the biker just leaves.
Now, in DOT case how should it be?
Carry DOT effect to dropped rider or just simply don't carry the effect?

I hope Damon Caskey would share some thoughts on this :)
 
Personally I don't want to give biker too many attentions unless bug fix.
You can always simulate the behavior with regular enemy+weapon, so dot can carry over.
 
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