maxman
Well-known member
I got help from Bloodbane for making players immobile (not getting frozen as ice) while playing anim idle till the door opens. But there's something which I should've told him and I need help for. It's freezing settime from running before it starts. Example, if I need to freeze the value of settime, the door that's opening, should freeze the timer from running before letting players go mobile so the it will start running because the script makes them immobile at first when it opens. It's like you're starting a race and there, you have one saying "Ready! Set! Go!" and "3, 2, 1, go!" so you will go.
I tried adding changeopenborvariant("elapsed_time") under the "nojoin", 1 line, but what happened is that it doesn't open the door and player can't move till time runs out. I wonder if there's something like elapsed_time I can add to the script. I mean, something that can freeze timer.
EDIT: Screenshots attached for showing the timer running at the middle top while door is opening.
[attachment deleted by admin]
I tried adding changeopenborvariant("elapsed_time") under the "nojoin", 1 line, but what happened is that it doesn't open the door and player can't move till time runs out. I wonder if there's something like elapsed_time I can add to the script. I mean, something that can freeze timer.
EDIT: Screenshots attached for showing the timer running at the middle top while door is opening.
[attachment deleted by admin]