Facing Left Direction of Frames

maxman

Well-known member
There are most mods that have characters face right in separate frames in OpenBor. When we get some resources like the enemy sprites for example, there are frames that have Guilty Gear Judgement enemies facing left side. Most of the times, we always have characters facing right. Does/Can OpenBor support allow the facing-left direction of frames for all sprites in the folder?
 
Sorry, IDK.
But if it can help.
I suggest you to apply a simple photoshop script to flip a complete folder of sprites.

I do it myself, since you don't need coding skills. ;)
 
No.
There is command that flips the sprite, but you have to deal with bbox so I still suggest you edit the picture for good.
 
+1. It would be pointless to code such a thing into the engine, as pretty much any imaging software out there can do this for you in bulk.

DC
 
Or do you mean different sprites for each direction?, I had a topic about this.
http://www.chronocrash.com/forum/index.php?topic=557.0
 
Sorry for not being specific. It's not about code, but sprites in a folder. I'm not talking about coding characters to face different direction, but it's from the sprite images in the folder.For example, this is what I mean with character sprites that face left directly.

https://www.dropbox.com/s/shhyqvyo4hxbe37/left-side-of-direction-in-folder-not-in-code.png
 
Is no good to use flipframe {frame}?
Or use a script with changeentityproperty(ent, "direction", dir)...

Ps. setting the x_offset in the middle
 
I admit. I never tried using flipframe nor flip or toflip.

rafhot said:
when i coded this same guilty gear enemy for marvel wargems i  changed every sprite in photoshop

Did you flip all the original images to a different directional side, as in, you made them all face right?
 
Max, you should edit all frames to face right.
Its a common thing in almost every game engine I have used until now.

Even on commercial games, they use "...when facing right" phrase to explain the moves.
 
Mmhmm... You guys are right and I tried ones with left and I think DC is right. Facing left is useless to code. I will have to change directions to the right side then, but I get lazy to change. But I'll do it then.
 
I already batched an enemy character that faces left direction. I haven't changed the direction yet but I can send you a PM of that char facing left. You don't need to reduce colors I think 'cause I already made my own sheet for that char with effects to recolor.
 
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