Flipframe like function when hitting enemies?

PS_VITA

Active member
Hi guys, I recently discovered flipframe in the manual, but Is there a function in the manual that flips enemies after hitting them or it doesn't necessarily have to be after hitting them, just flip them.

If not,  I can use a different sprite for a pain + number animation,  but I just thought I ask first.


Edit: oh yeah, I know of flip when spawning enemies in the level txt but I'm looking to use flip during combat.

 
forcedirection {dir}

If this command is declared, opponents hit by attackbox will face specific direction instead of facing entity.
0 = no effect (used to turn off forcedirection).
-2 = Left. It means always left no matter where opponent is hit.
-1 = opposite of entity.
1 = same direction of entity.
2 = Right. It means always right no matter where opponent is hit.
Use this command with an attackbox of course.


Example

Attack 29 39 40 50 1 1
Forcedirection 2
 
danno said:
forcedirection {dir}

If this command is declared, opponents hit by attackbox will face specific direction instead of facing entity.
0 = no effect (used to turn off forcedirection).
-2 = Left. It means always left no matter where opponent is hit.
-1 = opposite of entity.
1 = same direction of entity.
2 = Right. It means always right no matter where opponent is hit.
Use this command with an attackbox of course.


Example

Attack 29 39 40 50 1 1
Forcedirection 2

Aw dang , they thought of everything !

Thank you Danno!
 
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