gfx shadow for platform and wall

  • Thread starter Thread starter doranikofu
  • Start date Start date
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doranikofu

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I'm working on 2D scroll game and I'm restricting the player to move at only one z value.
I added platform and wall for the player to jump on.

The gfx shadow works as expected for walls (shadow right below the feet of the player) Although the height of the shadow gets funky right before the player reached the wall...

The bigger problem is that when I use platform, the shadow of the player won't raise to just right below the feet of player. It stays at the point when player stopped jumping

I'm guessing it is the mechanism of how shadow is calculated in the script? Would it be possible to change it somehow?


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