Grab issues

O Ilusionista

Captain 100K
I was making some grab (non-scripted) and I have some questions:

- There is any command which set the ammount of time the targe remain binded to me? IOW After X seconds, I want to make the player let the enemy go (even making the enemy to counter attack you after some time). Should I use a script for that?

- I found that if you set different "grabdistance" for GRAB and GRABWALK, the "grabin" value is ignored. IOW, my char must be displayed BEHIND the enemy when in GRAB anim, but must be IN FRONT of it when grabwalk.

-throw {dist} {height} Is set on the enemy, right? But isn't a way to set this on my char (so I modify the target's distance) without using a scripted slam?
 
There is any command which set the ammount of time the targe remain binded to me?

No, there isn't any

I found that if you set different "grabdistance" for GRAB and GRABWALK, the "grabin" value is ignored.

Thanks for the info! I just knew that :)

But isn't a way to set this on my char (so I modify the target's distance) without using a scripted slam?

No, that's why THROW command is way outdated. You should just use GRABBACKWARD and set attackbox which knocks down grabbed opponent + add damageonlanding and dropv.

Because of grab issues, I prefer to use scripted grab instead of default way
 
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