Hey all, I just wrote a function that places a vertical grid onto the screen while playing. It was meant for testing a bug in the OpenGL filter, but it could also be very useful to help fine tune object alignment. All you need to do is copy or #import the function into update.c, and then run it from main().
Incidentally, I recommend you take a look at the bug in question, because if you are building your modules around it without knowing, your stages will be messed up once the bug is fixed. To avoid this, make sure you play-test in SDL mode.
Incidentally, I recommend you take a look at the bug in question, because if you are building your modules around it without knowing, your stages will be messed up once the bug is fixed. To avoid this, make sure you play-test in SDL mode.