O Ilusionista said:I don't get. What are you trying to do?
put, in quote, in portuguese too, so I can understand it better.
falldie {value} or death {value}
~Determines how DEATH animation will be played when the character dies.
0 = fall, blink on ground then disappear without playing DEATH at all (default).
1 = No FALL animation, DEATH animation will be played right after final blow
2 = Fall first then play DEATH animation.
~MAKE SURE that the character have DEATH animation when using this!
BeasTie said:did you set falldie?
Code:falldie {value} or death {value} ~Determines how DEATH animation will be played when the character dies. 0 = fall, blink on ground then disappear without playing DEATH at all (default). 1 = No FALL animation, DEATH animation will be played right after final blow 2 = Fall first then play DEATH animation. ~MAKE SURE that the character have DEATH animation when using this!
counterframe {frame} {cond} {damaged}
~Animation header. If all conditions are met, entity will perform animation set by followanim. This command is outdated and only included for backward compatibility. Use Counterrange instead.
~This command is to make entity performs FOLLOW{#} if the entity is hit in set frame.
~frame determines at which frame if entity is hit , FOLLOW{#} would be played.
~cond determines the condition requirements before FOLLOW{#} is played.
1: The counter will always be used.
2: The counter will be used as long as the attacker was an enemy (Or a player if an enemy uses it).
3: The counter will be used as long as the attacker was an enemy, the attack was not unblockable, hits the user from the front, and was not a FREEZE attack.
~damaged determines whether the entity will receive damage from the hit or not.
0, the damage won't be taken
1, the damage will be taken
~Which FOLLOW animation played is determined by 'followanim'.
-----------------------------------------------
counterrange {start} {end} {condition} {damage}
~Animation header. Replaces Counterframe and works identically except where noted.
~{start} Start of frame range when counter may trigger.
~{end} End of frame range when counter may trigger.
D'ont works...O Ilusionista said:try this:
counterframe {frame} {cond} {damaged}
~Animation header. If all conditions are met, entity will perform animation set by followanim. This command is outdated and only included for backward compatibility. Use Counterrange instead.
~This command is to make entity performs FOLLOW{#} if the entity is hit in set frame.
~frame determines at which frame if entity is hit , FOLLOW{#} would be played.
~cond determines the condition requirements before FOLLOW{#} is played.
1: The counter will always be used.
2: The counter will be used as long as the attacker was an enemy (Or a player if an enemy uses it).
3: The counter will be used as long as the attacker was an enemy, the attack was not unblockable, hits the user from the front, and was not a FREEZE attack.
~damaged determines whether the entity will receive damage from the hit or not.
0, the damage won't be taken
1, the damage will be taken
~Which FOLLOW animation played is determined by 'followanim'.
-----------------------------------------------
counterrange {start} {end} {condition} {damage}
~Animation header. Replaces Counterframe and works identically except where noted.
~{start} Start of frame range when counter may trigger.
~{end} End of frame range when counter may trigger.
Use counterrange instead. Put this at the anim where the lid "attacks"
name manhole_cover
type obstacle
health 9999
speed 15
#diesound data/sounds/break02.wav
nolife 1
noatflash 1
#flash cflash
noquake 1
falldie 2
nodieblink 0
offscreenkill 50
#remove 1
gfxshadow 1
#antigravity 1
subject_to_platform 0
subject_to_obstacle 0
subject_to_wall 0
subject_to_hole 0
subject_to_gravity 0
no_adjust_base 1
candamage npc obstacle
load cflash_fake
load dflash_fake
takedamagescript @script
#import "data/scripts/lib.c"
#import "data/scripts/wall_splat.c"
#import "data/scripts/platform_splat.c"
void main() {
void self = getlocalvar("self");
void attacker = getlocalvar("attacker");
void damage = getlocalvar("damage");
void parent = getentityproperty(self, "parent");
float x = getentityproperty(self,"x");
float z = getentityproperty(self,"z");
float a = getentityproperty(self,"y");
float base = getentityproperty(self,"base");
int dir = getentityproperty(self,"direction");
int health = getentityproperty(self,"health");
int maxhealth = getentityproperty(self, "maxhealth");
int anim_id = getentityproperty(self,"animationid");
int otype = getentityproperty(attacker,"type");
void oparent = getentityproperty(attacker,"parent");
float ox = getentityproperty(attacker, "x");
float oz = getentityproperty(attacker, "z");
float oa = getentityproperty(attacker, "y");
float obase = getentityproperty(attacker, "base");
float xdir = abs(getentityvar(self,3));
// ---------- CHECK SE L'ARMA HA LO STESSO PARENT ------------
if ( getentityproperty(oparent,"exists") && getentityproperty(parent,"exists") ) {
if ( oparent == parent ) {
changeentityproperty(self,"opponent",NULL());
return;
}
}
// ---------- CHECK SE L'ARMA HA LO STESSO PARENT ------------
// ---------- ANTI SPECIAL OBJECTS -----------
if ( self != attacker && otype != openborconstant("TYPE_PLAYER") && otype != openborconstant("TYPE_ENEMY") ) {
changeentityproperty(self,"opponent",NULL()); // IMPORTANTE ANTI-BUGS
return;
}
// ---------- ANTI SPECIAL OBJECTS -----------
// ########### PARTE DEL PLAYER (da togliere per l'enemy) ############
// ---------- IL PROIETTILE ORA COLPISCE ANCHE I NEMICI ----------
if ( parent != NULL() && attacker != NULL() ) {
int pcandamage = getentityproperty(parent,"candamage");
int candamage = getentityproperty(self,"candamage");
int type_player = openborconstant("TYPE_PLAYER");
int type_enemy = openborconstant("TYPE_ENEMY");
int type_of_ent = getentityproperty(parent,"type");
int otype_of_ent = getentityproperty(attacker,"type");
//drawstring( 10,100,0,"flag_byte: "+candamage+" flag_value: "+type_player+" == "+is_flag_on(candamage,type_player));
if ( otype_of_ent == type_player ) {
if ( !is_flag_on(candamage,type_enemy) ) {
changeentityproperty(self,"candamage",candamage+type_enemy);
}
}
}
// ########### PARTE DEL PLAYER (da togliere per l'enemy) ############
// ---------- MORTE O RILANCIO ----------
if ( attacker != self ) {
playsample(loadsample("data/sounds/hydrant2.wav"));
if ( ox <= x ) {
changeentityproperty(self,"direction",1);
changeentityproperty(self,"parent",NULL());
} else {
xdir = -1*xdir;
changeentityproperty(self,"direction",0);
changeentityproperty(self,"parent",NULL());
}
changeentityproperty(self,"velocity",xdir,NULL(),NULL());
}
// ---------- MORTE O RILANCIO ----------
if ( !getentityproperty(self,"aiflag","dead") && health > 0 ) changeentityproperty(self,"health",maxhealth);
}
@end_script
didhitscript @script
#import "data/scripts/lib.c"
void main() {
void self = getlocalvar("self");
void parent = getentityproperty(self, "parent");
void opp = getentityproperty(self, "opponent");
float a = getentityproperty(self,"y");
int health = getentityproperty(self,"health");
int game_speed = openborvariant("game_speed");
int damage = 10;
// ---------- TYPE_ENT DAMAGE ------------
if ( getentityproperty(parent,"exists") ) {
if ( getentityproperty(parent,"type") == openborconstant("TYPE_PLAYER") ) damage *= 1.75;
}
// ---------- TYPE_ENT DAMAGE ------------
// ---------- CHECK KUNAI ------------
if ( getentityproperty(opp,"exists") ) {
void oparent = getentityproperty(opp,"parent");
if ( getentityproperty(oparent,"exists") && getentityproperty(parent,"exists") ) {
if ( oparent == parent ) {
changeentityproperty(self,"opponent",NULL()); // IMPORTANTE ANTI-BUGS
return;
}
}
}
// ---------- CHECK KUNAI ------------
// ------------- PARATI SOLO DALL'ATTACCO NORMALE -----------
/*if ( getentityproperty(opp,"aiflag","blocking") ) { // && oa <= obase
if ( getentityproperty(opp,"flash","block") ) show_block_flash(opp);
changeentityproperty(opp,"aiflag","blocking",1);
changeentityproperty(opp,"takeaction","common_block",1);
opp = NULL();
}*/
// ---------- UCCIDI SU COLPO ----------
if (parent != NULL() && opp != NULL()) {
changeentityproperty(parent, "opponent", opp);
if ( opp == parent ) {
changeentityproperty(self,"opponent",NULL());
return; // escludiamo chi ha scoccato la freccia per il noreflect
}
// ########### PARTE DEL PLAYER (da togliere per l'enemy) ############
// Danneggia l'avversario per il noreflect
if ( getentityproperty(opp,"exists") ) {
int ohealth = getentityproperty(opp,"health");
if ( ohealth-damage > 0 ) damageentity(opp,parent,damage,1,openborconstant("ATK_NORMAL"));
else damageentity(opp,parent,damage,1,openborconstant("ATK_NORMAL"));
changeentityproperty(self, "invincible", 1);
changeentityproperty(self, "invinctime", openborvariant("elapsed_time")+get_next_time(game_speed*0.5));
if ( !getentityproperty(opp,"flash","noattack") ) show_flash(opp);
playsample(loadsample("data/sounds/punch004.wav"));
}
// ########### PARTE DEL PLAYER (da togliere per l'enemy) ############
} else if ( parent == NULL() && opp != NULL() ) {
// ########### PARTE DEL PLAYER (da togliere per l'enemy) ############
// Danneggia l'avversario per il noreflect
if ( getentityproperty(opp,"exists") ) {
int ohealth = getentityproperty(opp,"health");
if ( ohealth-damage > 0 ) damageentity(opp,self,damage,1,openborconstant("ATK_NORMAL"));
else damageentity(opp,self,damage,1,openborconstant("ATK_NORMAL"));
changeentityproperty(self, "invincible", 1);
changeentityproperty(self, "invinctime", openborvariant("elapsed_time")+get_next_time(game_speed*0.5));
if ( !getentityproperty(opp,"flash","noattack") ) show_flash(opp);
playsample(loadsample("data/sounds/punch004.wav"));
}
// ########### PARTE DEL PLAYER (da togliere per l'enemy) ############
}
if ( getentityvar(self,2) != NULL() ) changeentityproperty(self,"direction",getentityvar(self,2));
changeentityproperty(self,"no_adjust_base",1);
changeentityproperty(self,"subject_to_gravity",0);
changeentityproperty(self,"position",NULL(),NULL(),a);
changeentityproperty(self,"base",a);
}
void show_flash(void opp) {
if (opp != NULL()) {
void flash;
flash = spawnsubentity("cflash_fake",openborvariant("lasthitx"),openborvariant("lasthitz")+1,openborvariant("lasthita"));
}
}
void show_block_flash(void opp) {
if (opp != NULL()) {
void flash;
flash = spawnsubentity("dflash_fake",openborvariant("lasthitx"),openborvariant("lasthitz")+1,openborvariant("lasthita"));
}
}
@end_script
ondrawscript @script
#import "data/scripts/lib.c"
#import "data/scripts/wall_splat.c"
#import "data/scripts/platform_splat.c"
#define MAX_ALTITUDE 5000
void main() {
void self = getlocalvar("self");
void parent = getentityproperty(self, "parent");
float x = getentityproperty(self,"x");
float z = getentityproperty(self,"z");
float a = getentityproperty(self,"y");
float base = getentityproperty(self,"base");
int dir = getentityproperty(self,"direction");
int health = getentityproperty(self,"health");
//drawstring(10,100,0,"health: "+health);
// Ricorda cha no_adjust_base on non farà mai che la a <= base!!
if ( health > 0 && !getentityproperty(self,"aiflag","dead") ) {
setentityvar(self,2,dir); // conserva la direzione
setentityvar(self,3,getentityproperty(self,"xdir")); // conserva la velocità iniziale
}
// ########### PARTE DEL PLAYER (da togliere per l'enemy) ############
// ---------- RENDI IL PROIETTILE ADATTO AI PLAYERS SE POSSONO COLPIRSI ----------
if ( parent != NULL() ) {
int pcandamage = getentityproperty(parent,"candamage");
int candamage = getentityproperty(self,"candamage");
int type_player = openborconstant("TYPE_PLAYER");
int type_enemy = openborconstant("TYPE_ENEMY");
int type_of_ent = getentityproperty(parent,"type");
//drawstring( 10,100,0,"flag_byte: "+candamage+" flag_value: "+type_player+" == "+is_flag_on(candamage,type_player));
if ( type_of_ent == type_player ) {
if ( is_flag_on(pcandamage,type_player) && !is_flag_on(candamage,type_player) ) {
changeentityproperty(self,"candamage",candamage+type_player);
}
if ( !is_flag_on(candamage,type_enemy) ) {
changeentityproperty(self,"candamage",candamage+type_enemy);
}
} else if ( type_of_ent == type_enemy ) {
if ( !is_flag_on(candamage,type_player) ) {
changeentityproperty(self,"candamage",candamage+type_player);
}
}
} else if ( !is_flag_on(getentityproperty(self,"candamage"),openborconstant("TYPE_PLAYER")) ) changeentityproperty(self,"candamage",getentityproperty(self,"candamage")+openborconstant("TYPE_PLAYER"));
// ########### PARTE DEL PLAYER (da togliere per l'enemy) ############
}
@end_script
anim IDLE
loop 1
#hitflash cflash
#hitfx data/sounds/knifes.wav
fastattack 1
bbox -3 -2 37 26
delay 3
offset 16 20
noreflect 1
attack 0 2 32 18 0 1 0 0 0 10
frame data/chars/foot/weapons/bonus/manhole/y8a.gif
White Dragon said:Here my manhole cover entity. enjoy!
Code:name manhole_cover type obstacle health 9999 speed 15 #diesound data/sounds/break02.wav nolife 1 noatflash 1 #flash cflash noquake 1 falldie 2 nodieblink 0 offscreenkill 50 #remove 1 gfxshadow 1 #antigravity 1 subject_to_platform 0 subject_to_obstacle 0 subject_to_wall 0 subject_to_hole 0 subject_to_gravity 0 no_adjust_base 1 candamage npc obstacle load cflash_fake load dflash_fake takedamagescript @script #import "data/scripts/lib.c" #import "data/scripts/wall_splat.c" #import "data/scripts/platform_splat.c" void main() { void self = getlocalvar("self"); void attacker = getlocalvar("attacker"); void damage = getlocalvar("damage"); void parent = getentityproperty(self, "parent"); float x = getentityproperty(self,"x"); float z = getentityproperty(self,"z"); float a = getentityproperty(self,"y"); float base = getentityproperty(self,"base"); int dir = getentityproperty(self,"direction"); int health = getentityproperty(self,"health"); int maxhealth = getentityproperty(self, "maxhealth"); int anim_id = getentityproperty(self,"animationid"); int otype = getentityproperty(attacker,"type"); void oparent = getentityproperty(attacker,"parent"); float ox = getentityproperty(attacker, "x"); float oz = getentityproperty(attacker, "z"); float oa = getentityproperty(attacker, "y"); float obase = getentityproperty(attacker, "base"); float xdir = abs(getentityvar(self,3)); // ---------- CHECK SE L'ARMA HA LO STESSO PARENT ------------ if ( getentityproperty(oparent,"exists") && getentityproperty(parent,"exists") ) { if ( oparent == parent ) { changeentityproperty(self,"opponent",NULL()); return; } } // ---------- CHECK SE L'ARMA HA LO STESSO PARENT ------------ // ---------- ANTI SPECIAL OBJECTS ----------- if ( self != attacker && otype != openborconstant("TYPE_PLAYER") && otype != openborconstant("TYPE_ENEMY") ) { changeentityproperty(self,"opponent",NULL()); // IMPORTANTE ANTI-BUGS return; } // ---------- ANTI SPECIAL OBJECTS ----------- // ########### PARTE DEL PLAYER (da togliere per l'enemy) ############ // ---------- IL PROIETTILE ORA COLPISCE ANCHE I NEMICI ---------- if ( parent != NULL() && attacker != NULL() ) { int pcandamage = getentityproperty(parent,"candamage"); int candamage = getentityproperty(self,"candamage"); int type_player = openborconstant("TYPE_PLAYER"); int type_enemy = openborconstant("TYPE_ENEMY"); int type_of_ent = getentityproperty(parent,"type"); int otype_of_ent = getentityproperty(attacker,"type"); //drawstring( 10,100,0,"flag_byte: "+candamage+" flag_value: "+type_player+" == "+is_flag_on(candamage,type_player)); if ( otype_of_ent == type_player ) { if ( !is_flag_on(candamage,type_enemy) ) { changeentityproperty(self,"candamage",candamage+type_enemy); } } } // ########### PARTE DEL PLAYER (da togliere per l'enemy) ############ // ---------- MORTE O RILANCIO ---------- if ( attacker != self ) { playsample(loadsample("data/sounds/hydrant2.wav")); if ( ox <= x ) { changeentityproperty(self,"direction",1); changeentityproperty(self,"parent",NULL()); } else { xdir = -1*xdir; changeentityproperty(self,"direction",0); changeentityproperty(self,"parent",NULL()); } changeentityproperty(self,"velocity",xdir,NULL(),NULL()); } // ---------- MORTE O RILANCIO ---------- if ( !getentityproperty(self,"aiflag","dead") && health > 0 ) changeentityproperty(self,"health",maxhealth); } @end_script didhitscript @script #import "data/scripts/lib.c" void main() { void self = getlocalvar("self"); void parent = getentityproperty(self, "parent"); void opp = getentityproperty(self, "opponent"); float a = getentityproperty(self,"y"); int health = getentityproperty(self,"health"); int game_speed = openborvariant("game_speed"); int damage = 10; // ---------- TYPE_ENT DAMAGE ------------ if ( getentityproperty(parent,"exists") ) { if ( getentityproperty(parent,"type") == openborconstant("TYPE_PLAYER") ) damage *= 1.75; } // ---------- TYPE_ENT DAMAGE ------------ // ---------- CHECK KUNAI ------------ if ( getentityproperty(opp,"exists") ) { void oparent = getentityproperty(opp,"parent"); if ( getentityproperty(oparent,"exists") && getentityproperty(parent,"exists") ) { if ( oparent == parent ) { changeentityproperty(self,"opponent",NULL()); // IMPORTANTE ANTI-BUGS return; } } } // ---------- CHECK KUNAI ------------ // ------------- PARATI SOLO DALL'ATTACCO NORMALE ----------- /*if ( getentityproperty(opp,"aiflag","blocking") ) { // && oa <= obase if ( getentityproperty(opp,"flash","block") ) show_block_flash(opp); changeentityproperty(opp,"aiflag","blocking",1); changeentityproperty(opp,"takeaction","common_block",1); opp = NULL(); }*/ // ---------- UCCIDI SU COLPO ---------- if (parent != NULL() && opp != NULL()) { changeentityproperty(parent, "opponent", opp); if ( opp == parent ) { changeentityproperty(self,"opponent",NULL()); return; // escludiamo chi ha scoccato la freccia per il noreflect } // ########### PARTE DEL PLAYER (da togliere per l'enemy) ############ // Danneggia l'avversario per il noreflect if ( getentityproperty(opp,"exists") ) { int ohealth = getentityproperty(opp,"health"); if ( ohealth-damage > 0 ) damageentity(opp,parent,damage,1,openborconstant("ATK_NORMAL")); else damageentity(opp,parent,damage,1,openborconstant("ATK_NORMAL")); changeentityproperty(self, "invincible", 1); changeentityproperty(self, "invinctime", openborvariant("elapsed_time")+get_next_time(game_speed*0.5)); if ( !getentityproperty(opp,"flash","noattack") ) show_flash(opp); playsample(loadsample("data/sounds/punch004.wav")); } // ########### PARTE DEL PLAYER (da togliere per l'enemy) ############ } else if ( parent == NULL() && opp != NULL() ) { // ########### PARTE DEL PLAYER (da togliere per l'enemy) ############ // Danneggia l'avversario per il noreflect if ( getentityproperty(opp,"exists") ) { int ohealth = getentityproperty(opp,"health"); if ( ohealth-damage > 0 ) damageentity(opp,self,damage,1,openborconstant("ATK_NORMAL")); else damageentity(opp,self,damage,1,openborconstant("ATK_NORMAL")); changeentityproperty(self, "invincible", 1); changeentityproperty(self, "invinctime", openborvariant("elapsed_time")+get_next_time(game_speed*0.5)); if ( !getentityproperty(opp,"flash","noattack") ) show_flash(opp); playsample(loadsample("data/sounds/punch004.wav")); } // ########### PARTE DEL PLAYER (da togliere per l'enemy) ############ } if ( getentityvar(self,2) != NULL() ) changeentityproperty(self,"direction",getentityvar(self,2)); changeentityproperty(self,"no_adjust_base",1); changeentityproperty(self,"subject_to_gravity",0); changeentityproperty(self,"position",NULL(),NULL(),a); changeentityproperty(self,"base",a); } void show_flash(void opp) { if (opp != NULL()) { void flash; flash = spawnsubentity("cflash_fake",openborvariant("lasthitx"),openborvariant("lasthitz")+1,openborvariant("lasthita")); } } void show_block_flash(void opp) { if (opp != NULL()) { void flash; flash = spawnsubentity("dflash_fake",openborvariant("lasthitx"),openborvariant("lasthitz")+1,openborvariant("lasthita")); } } @end_script ondrawscript @script #import "data/scripts/lib.c" #import "data/scripts/wall_splat.c" #import "data/scripts/platform_splat.c" #define MAX_ALTITUDE 5000 void main() { void self = getlocalvar("self"); void parent = getentityproperty(self, "parent"); float x = getentityproperty(self,"x"); float z = getentityproperty(self,"z"); float a = getentityproperty(self,"y"); float base = getentityproperty(self,"base"); int dir = getentityproperty(self,"direction"); int health = getentityproperty(self,"health"); //drawstring(10,100,0,"health: "+health); // Ricorda cha no_adjust_base on non farà mai che la a <= base!! if ( health > 0 && !getentityproperty(self,"aiflag","dead") ) { setentityvar(self,2,dir); // conserva la direzione setentityvar(self,3,getentityproperty(self,"xdir")); // conserva la velocità iniziale } // ########### PARTE DEL PLAYER (da togliere per l'enemy) ############ // ---------- RENDI IL PROIETTILE ADATTO AI PLAYERS SE POSSONO COLPIRSI ---------- if ( parent != NULL() ) { int pcandamage = getentityproperty(parent,"candamage"); int candamage = getentityproperty(self,"candamage"); int type_player = openborconstant("TYPE_PLAYER"); int type_enemy = openborconstant("TYPE_ENEMY"); int type_of_ent = getentityproperty(parent,"type"); //drawstring( 10,100,0,"flag_byte: "+candamage+" flag_value: "+type_player+" == "+is_flag_on(candamage,type_player)); if ( type_of_ent == type_player ) { if ( is_flag_on(pcandamage,type_player) && !is_flag_on(candamage,type_player) ) { changeentityproperty(self,"candamage",candamage+type_player); } if ( !is_flag_on(candamage,type_enemy) ) { changeentityproperty(self,"candamage",candamage+type_enemy); } } else if ( type_of_ent == type_enemy ) { if ( !is_flag_on(candamage,type_player) ) { changeentityproperty(self,"candamage",candamage+type_player); } } } else if ( !is_flag_on(getentityproperty(self,"candamage"),openborconstant("TYPE_PLAYER")) ) changeentityproperty(self,"candamage",getentityproperty(self,"candamage")+openborconstant("TYPE_PLAYER")); // ########### PARTE DEL PLAYER (da togliere per l'enemy) ############ } @end_script anim IDLE loop 1 #hitflash cflash #hitfx data/sounds/knifes.wav fastattack 1 bbox -3 -2 37 26 delay 3 offset 16 20 noreflect 1 attack 0 2 32 18 0 1 0 0 0 10 frame data/chars/foot/weapons/bonus/manhole/y8a.gif
counterrange {start} {end} {condition} {damage}
~Animation header. Replaces Counterframe and works identically except where noted.
~{start} Start of frame range when counter may trigger.
~{end} End of frame range when counter may trigger.
counterframe {frame} {cond} {damaged}
~Animation header. If all conditions are met, entity will perform animation set by followanim. This command is outdated and only included for backward compatibility. Use Counterrange instead.
~This command is to make entity performs FOLLOW{#} if the entity is hit in set frame.
~frame determines at which frame if entity is hit , FOLLOW{#} would be played.
~cond determines the condition requirements before FOLLOW{#} is played.
1: The counter will always be used.
2: The counter will be used as long as the attacker was an enemy (Or a player if an enemy uses it).
3: The counter will be used as long as the attacker was an enemy, the attack was not unblockable, hits the user from the front, and was not a FREEZE attack.
~damaged determines whether the entity will receive damage from the hit or not.
0, the damage won't be taken
1, the damage will be taken
~Which FOLLOW animation played is determined by 'followanim'.