Damon Caskey said:
Thanks man, but I'm merely one of many. OpenBOR represents years of work by a lot of folks - I'm standing on the shoulders of giants.
You might want to give module building a try for yourself, and defiantly play some of the newer offerings around. Word Heroes Supreme Justice, Avengers, Rise of Warduke... these are just the start.
DC
Very true, I know you are one of many, but my thanks to you remains the same, and also extends to all the others that have been involved as well. Thank you very much every one, I am very grateful for what you've all done.
I would definitely LOVE to create my own mods as well, and have like 47 pages of notebook paper of ideas, and basically entire games already thought of and wrote out, as well as personally resized and edited sprites for some of the games. I've recently started watching and reading tutorials, and everything else I can find, and it seems pretty confusing to be honest, but only because I've never learned how to code anything really. That said, I don't care, and I'm going to keep at it. Hopefully my passion will outweigh my ignorance. I also need to know the capabilities of OpenBOR and what it can, and can't do. For instance, is it possible with OpenBOR to write a script that would not allow any animation what-so-ever to play at any time, except for when the actual player is moving, or attacking? I know, that sounds extremely weird, but I have a vision and use for such a feature. If you've ever seen the games Superhot or Ronin, it will make sense.
About original topic, I posted my question on DCemu, and funny enough, they responded with the same info about Ripfire that you did, and said to not waste my time, because it's most likely a crappy modified version of an actual creators legit good game. Yeah, they found the original mod for me, and Ripfire's was exactly that lol. Thanks again to you and to them, lesson definitely learned.
(Sorry, I always write too much. I'm working on it)