Right, well first off you should just quote what you are responding to, no need to quote everything I posted directly after I posted,
Hyunchris said:
if these are all the same resolution, why are they different sizes?
The overall resolution of the game is 960x540, I'm guessing you don't know how to change the resolution of your game.
in your data folder make a text document put this and name the text document video
Code:
######################### Video Modes #############################
#
# Syntax: video [value]
#
# [value]: 0 = 320x240
#
# 1 = 480x272
#
# 2 = 640x480
#
# 3 = 720x480
#
# 4 = 800x480
#
# 5 = 800x600
#
# 6 = 960x540
#
###################################################################
video 1
video 1 at the bottom of the document represents the overall resolution of your game video 2 = 640x480, video 4 will give you a resolution of 800x480 etc these are standard resolutions but you can also use custom resolutions. for my Power Rangers game I am using video
420x240 which looks like this
I am using sprites from the original snes game, however since you're drawing your own sprites I would use a higher overall resolution depending on your style of course, maybe even video 1920x1080, here's a game I was messing with that has a resolution of 960x540
https://www.youtube.com/watch?v=UUHLYxuaUB8
The image in my previous post is a game resolution of 960x540 and how different character sprite sizes fit into that. ken from street fighter is 90 pixels tall, Terry from king of fighters is 220 pixels tall on the stage
Hyunchris said:
I am so new to this, I apologize bc I am sure many of these questions are very basic. Please bare with me
Don't stress, I was where you are some years ago just make sure you read the manual regularly, search the forums as much as possible and show your progress to members, If we see progress and you trying we'll be more inclined to help.