how do you make a screen that only displays the character layer?

oldyz

Well-known member
if i am not mistaken , does a screen work like an entity itself?

can it be made to display only the layer where characters enemies & decoration , & objects reside?

can it be programmed to ignore foregrounds, panel & background layers and only keep the "action" figures
 
The only thing a stage needs - someone corrects me if I am wrong - its the panel. background, foreground, etc are not mandatory.
You can simply use a transparent image for the panel and that is it.
 
O Ilusionista

Well the reason being, is that i'm trying to do a steroscopy demo, but the problem is that if you double the sprites (either up- down or left right) , you run into the issue that if sprites are not confined to the screen, then you get to see a ghost on the other"eye"
this problem does not happen with all other layers (panels, foregrounds, backgrounds)
so im looking for a way to hide & at the same time show duplicate versions of the entities over the "left" eye section of the screen
 
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