I need help

MadGear

Active member
Hey guys,

What am I doing wrong here? I put on the debug function to check the attack boxes which can hit my character. But it's all wrong.
Let me show you. Check the picture below to see my problem. Click on it to make it bigger.

Why is only the very bottom of the pink area hitting my character and not the whole pink area?
Help? Attackboxes and bboxes were never my strongest points when modding. I always struggle with those.

[attachment deleted by admin]
 
I know how it is. I had one of my characters hitting actually no one on the last attack of her basic string and her jump attacks. Fact, beat boxes were set correctly with openbor stats and OBEditor, but both still use the old syntax (to the point of OBEditor actually registering the new syntax as errors!), and it took lots of trial and error to finally understand the issue with the Z boxes.

I suggest that you use Chrono's modder tools, since it codes the entities in the new syntax implemented in version 4183.
 
@MadGear: I don't recommend using xz plane to replicate xy plane like this, mostly because of z movement is half of x's and unintuitive level design

But if you insists... Ilu is correct, you need to set the z parameter of ship's bbox and trap's attackbox (blue text below)

bbox {x} {y} {right} {down} {z}
attack{#} {x} {y} {right} {down} {damage} {power} {block} {noflash} {pausetime} {z}
 
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