O Ilusionista
Captain 100K
yeah, I think we won't get to nowhere, but I will make my last try.
Look at this image. The chars have the same size (almost), but the PIXEL size is different.
Look at the size of the pixels at the image at the left (Low Resolution) and look at the pixel size at the right (High Definition)
For example, I can set (in Mugen) HD resolution without changing the screen size. I can use HD sprites in 320x240 screen. Can you do it on OpenBor? no. In other words, I can CHANGE THE PPI of the screen in mugen.
And this is not me talking only, there is an image done by Capcom where the explain the same thing, take a look
Imagine this:
you have a box of 1 meter, and you have a room with 960meters wide. How much boxes you can put side by side? 960. This is what BOR does.
In mugen, I can say "The box has 0,5 meter". How much boxes will fit on the SAME room, side by side? 1920. I haven't changed the room size, but the box size.
Got it?
Beyond this, I can't explain more. But I am not wrong.
Ilu.
Look at this image. The chars have the same size (almost), but the PIXEL size is different.
Look at the size of the pixels at the image at the left (Low Resolution) and look at the pixel size at the right (High Definition)
For example, I can set (in Mugen) HD resolution without changing the screen size. I can use HD sprites in 320x240 screen. Can you do it on OpenBor? no. In other words, I can CHANGE THE PPI of the screen in mugen.
And this is not me talking only, there is an image done by Capcom where the explain the same thing, take a look
Imagine this:
you have a box of 1 meter, and you have a room with 960meters wide. How much boxes you can put side by side? 960. This is what BOR does.
In mugen, I can say "The box has 0,5 meter". How much boxes will fit on the SAME room, side by side? 1920. I haven't changed the room size, but the box size.
Got it?
Beyond this, I can't explain more. But I am not wrong.
Ilu.