Making crowds in level

CRxTRDude

Member
I don't know if I've done it wrong or something. I have a crowd object that I want to place in the level, but when I run the game it seems it couldn't block the player at all. I tried using a bbox, but it doesn't block the player fully, just like 4/5 of the entire crowd entity. I want to barricade the level with the crowd object. It's been long since using openbor and I haven't explored this part well.
 
As GaBoTiCo said, entity as platform is a way to go.

platform {x} {y} {upperleft} {lowerleft} {upperright} {lowerright} {depth} {height}

or

platform {upperleft} {lowerleft} {upperright} {lowerright} {depth} {height}

If you are not sure what to use, you can go with the one with 8 params.

Code:
name  floor
#nolife  1
antigravity 100
type none
facing 1


anim	idle
	loop	1
	delay	4
	offset	1 18
	bbox	0 0 33 18
	platform	1 18 0 0 33 33 18 18
	frame	Data/chars/misc/FloorCrash/1.png
 
I tried using a bbox, but it doesn't block the player fully
I thanks the devs for that. Because in Mugen it works in the opposite way and its annoying to bypass it sometimes.

As people said, you can use platform for that. There is even a way to trigger a "antiplatform" code. DonDrago made a code for that in Super Final Fight Gold (where he exchanged all the WALLS for PLATFORMS) and works perfectly.
 
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