map collision?

  • Thread starter Thread starter dev2d
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dev2d

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Hi everyone! I'm new to modding with openbor and I am currently working with a 2D Platform.
I often find it difficult to make platforms using walls and objects. I saw this on bombergames forum and thought this could work...

http://www.bombergames.net/forum/viewtopic.php?f=15&t=2153#p91151

I'm wondering if its possible to code something like this into openbor like bombergames's SoR engine?
To map a collision over the stage's Panel layer for holes, walls and platforms above and (or) below each other
that is placed on the panel.
 
I do hope its possible as I plan to make huge levels! I read somewhere that walls are limited btw... Is this true?
 
in the past I think it was limited to 150 per level, but now the limit is removed, but I would wait to hear confirmation from one of the guys.
 
cool! i can work with that while i wait for a response on that Idea. I also hope slopes would be a possibility. :)
 
Slopes are also possible (with script), but with my little mind I cannot understand how to do them, but I also need to learn it someday.
 
I don't have a recent plan.
The basemap feature I tested before sounds similar to this. But I think unless I merge the wall and hole logic with this, I don't want to introduce a new terrain model. Many games have their own unique solution for obstacles, but it doesn't sound good to include them all in one engine.

 
Thank you, Die_In_Fire and utunnels for the response and all your hard work! It is all understandable and easier said then done! ;)
I wouldn't want you guys to go through the trouble to re-write openbor just for this. I've continued to work with whats available
in this wonderful engine and came up with some unique tricks for use with my 2d game needs! I'm also studying the manual and script functions as well. :)
 
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