Mugen 1.0 Aspect ratio problem

Hi there. I have recently bought wide screen monitor with 16:9 aspect ratio and resolution 1920x1080. Before I was using old 4:3 monitor with standard resolution 1280x1024.
My mugen compilation I'm using is mugen 1.0 with 640x480 resolution, if I try anything else the screenpack looks wrong. The problem is - the image looks stretched, "fat" or whatever. Is there any option to make screen look 4:3 in fullscreen? For example with black stripes on the left and right sides? That will do, I just don't know how to do this manually. All old pc games with no wide screen support have them by default but mugen just stretches the image to the sides and it looks bad.

For comparison - in OpenBOR there is an option that says "keep/preserve aspect ratio" in settings, which just adds black stripes on the left and right, you also can stretch the image if you want. Is there something similar for mugen 1.0?
 
Believe or not I don't have Mugen on this computer and I had to search for this option - I remember there was a flag for that.

Here is what I've found:

First adjust the resolution in mugen.cfg (DATA folder) to your monitor resolution, after that find that lines and make sure that they are like that:
RenderMode = OpenGL
KeepAspect = 0
SystemFit = 1

And if your screen is 1366x768 use the 1280x720 in the .cfg.

Go to the folder DATA, and open the file Mugen.cfg and search for [Video], in this section you will have this line you are looking for, IF you have not you can add, look at this example below ... what you are looking for is over there ..

; Set to 0 to stretch the video to fit the whole window.
; Set to 1 to keep a fixed aspect ratio.
KeepAspect = 0

;-------------------------------------------------------
[Video]
;Screen rendering mode.
;OpenGL - Experimental OpenGL renderer (recommended)
;System - default SDL rendering mode (e.g. windib in Windows)
;DirectX - DirectX 5 renderer
;System and DirectX modes do not support advanced features
;such as RGB sprites and window resizing.
RenderMode = OpenGL

;Set to 1 to enable "safe" mode for older graphics cards.
;Many features will be disabled.
SafeMode = 0

;The video resolution defaults to the same as the game resolution.
;In windowed mode, this specifies the window size.
;You can force an alternate resolution by uncommenting the lines
;below.
;Width = 1280
;Height = 720

;This is the color depth at which to run MUGEN.
;Ignored if RenderMode=System (forced to 16).
Depth = 32

;Set to 1 to enable vertical retrace synchronization.
;Only supported for RenderMode=OpenGL.
VRetrace = 0

;Set to 1 to start in fullscreen mode, 0 for windowed.
;This enables exclusive fullscreen, which may give better performance
;than windowed mode.
FullScreen = 0

;Set to 1 to make the window resizable when in windowed mode.
;Only supported for RenderMode=OpenGL and OpenGLScreen.
Resizable = 1

;Set to 0 to stretch the video to fit the whole window.
;Set to 1 to keep a fixed aspect ratio.
KeepAspect = 0


;Drawing mode
;Choose from Normal (fast) and PageFlip (less image "tearing")
;BlitMode is ignored for RenderMode=OpenGL
BlitMode = Normal

;Stage fit mode.
;0 - stage drawn to width of screen (may crop stages with tall aspect)
;1 - stage shrunk to fit into screen
;Ignored if RenderMode=System (forced to 0)
StageFit = 1

;System fit mode.
;0 - system drawn to width of screen (may crop motifs with tall aspect)
;1 - system shrunk to fit into screen
;Ignored if RenderMode=System (forced to 0)
SystemFit = 1

;-------------------------------------------------------
 
O Ilusionista, thanks for the tip, but the funny thing is - there is no KeepApsect line in my mugen.cfg file. And if I write it manually under [Video] - nothing happens.
I also have another mugen game which has this script in mugen.cfg and it works, but that game is on Mugen 1.1 version. Maybe that script works only for Mugen 1.1, but not for 1.0 or old WinMugen?
 
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