Need some help with two things

Liu-Kang

Member
Just need a little help on how to to fix two of my problems:

1. Right now one of my characters has two weapon modes he can turn into, and those weapon modes can turn back to him. The odd thing about the weapon modes is that if they ever get knocked down, they always seem to fall in place and the animation goes by in a flash. It seems like it jumps right to their rise animations :o I've checked the animation and gif files and everything, they work EXACTLY like everyone else but they still fall down awkwardly... And there's nothing in the header telling them to act up.

2. On my city level I spawn in a separate entity for the road, and I give it setlayer 1 so everyone walks on top of it. The problem is that I want shadows to go over the road too, is there any way I can put shadows ON TOP of the road? Btw, I'm using gfxshadow's in my game.
 
#1 - wierd..dunno sorry, do any of the weapons use 'modelflag' setting?
Code:
modelflag {int}

~Determines how weapon model copies animation and weaponlist from original model.
0 = Animation and weaponlist are copied
1 = Animation aren't copied but weaponlist are still copied
3 = Animation and weaponlost aren't copied
~Use this with weapon models of course.
Maybe you need to set this so it doesn't copy animations from one weapon to another.

#2 - hard to say without seeing it, but I think setlayer 0 would work, I recall having this problem too.  Or use bglayer to draw it instead, set each layer as needed.
 
for 2 I had the same problem with my mod progress in wrestling stage.
Thr ring is an entity / platform.
When you mount on it, you don't have shadow.
I haven't fixed it. I don't think it's possible in openbor. (this is just MY advice)
 
2. On my city level I spawn in a separate entity for the road, and I give it setlayer 1 so everyone walks on top of it. The problem is that I want shadows to go over the road too, is there any way I can put shadows ON TOP of the road? Btw, I'm using gfxshadow's in my game.

I don't think it will work, because or the layer of the road. Why not setlayer 0?
 
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