NED
Well-known member
I have an unexplicated glitch that happens when my player one of her custom slams.
This one have the type "throw" (I'm NOT using old BOR throw anim)
Normally in other mods, when a player uses a throw, there is an indirect damage/hit to all enemies in the way.
This happens normally too with my slam, but there is no spark displayed. but it still hits.
How can I make this sparks displayed
As you can see here, the spark is displayed when the move hits an obstacle (on the left) but never when it hist another enemy (on the right)
I also happens when enemy does his slam.
This is certainly due to the fact this is not a "real" throw, but a custom one??
This is the slam itself. (I can post any other code if needed)
Thanks
This one have the type "throw" (I'm NOT using old BOR throw anim)
Normally in other mods, when a player uses a throw, there is an indirect damage/hit to all enemies in the way.
This happens normally too with my slam, but there is no spark displayed. but it still hits.
How can I make this sparks displayed
As you can see here, the spark is displayed when the move hits an obstacle (on the left) but never when it hist another enemy (on the right)

I also happens when enemy does his slam.
This is certainly due to the fact this is not a "real" throw, but a custom one??
This is the slam itself. (I can post any other code if needed)
Code:
anim grabbackward#body slam
damageonlanding 0 1#l'enemi peut faire des indirect damage
hitfx data/sounds/indirect.wav
hitflash flash
jugglecost 2#3
attackone 0#1#0
loop 0
offset 96 177
bbox 0 0 0 0
delay 16#14###18#15
@cmd slamstart
@cmd position 39 30 0 -1 0
frame data/chars/rachel/bslam1.gif
delay 10#6###8
@cmd position 6 -14 2 1 1
frame data/chars/rachel/bslam2.gif
delay 6###8
@cmd position 7 -22 5 1 1#7 -22 0 1 1
sound data/chars/rachel/kiai3.wav#kiai5.wav
frame data/chars/rachel/bslam3.gif
delay 5
@cmd position 8 -24 16 -1 1#position 8 -18 16 -1 1
sound data/sounds/jump.wav
frame data/chars/rachel/bslam4.gif
delay 3
@cmd depost 0
@cmd throw 45 2 -3 2.5 0 1#45 2 -3 2.5 0 1#99 2 -2 4 0 1#99 6 -4 0 1 0
frame data/chars/rachel/bslam4.gif
delay 16#18#10
# @cmd throw 1 4 -1.7 1.7 0 0
frame data/chars/rachel/bslam5.gif
delay 8###8
offset 96 177
frame data/chars/rachel/bslam6.gif
delay 6###8
offset 96 177
frame data/chars/rachel/bslam7.gif
Thanks