anim idle
loop 0
delay 5
offset 65 131
bbox 58 71 18 58
@script
{
void self = getlocalvar("self");
int ani = getlocalvar("ani");
if (!ani)
{
updateframe(self, getlocalvar("ani"));
}
}
@end_script
frame data/chars/billy/wk1.gif
anim walk
loop 1
delay 13
offset 66 131
bbox 58 71 18 58
@script
{
void self = getlocalvar("self");
int aniFrame = getentityproperty(self,"animpos");
setlocalvar("ani", aniFrame);
}
@end_script
frame data/chars/billy/wk2.gif
frame data/chars/billy/wk3.gif
offset 65 131
frame data/chars/billy/wk4.gif
frame data/chars/billy/wk1.gif
anim up
loop 1
delay 13
offset 66 131
bbox 58 71 18 58
frame data/chars/billy/wku2.gif
frame data/chars/billy/wku3.gif
offset 65 131
frame data/chars/billy/wku4.gif
frame data/chars/billy/wku1.gif