U
utunnels
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https://www.dropbox.com/sh/gv17zu4f543ft6x/mdBDaZqByz/releases
Define it in your entity header, for example:
ondrawscript data/chars/axel/ondraw.c
It is called afte the entity is displayed, so this entity acts like an updated.c, making it easier to create effects without putting everything in update/updated.c
Define it in your entity header, for example:
ondrawscript data/chars/axel/ondraw.c
It is called afte the entity is displayed, so this entity acts like an updated.c, making it easier to create effects without putting everything in update/updated.c