I’ve had an idea, but I’m not sure if it’s possible. Are OpenBOR games stuck in the level-by-level structure, or would it be possible to create a game with a (kind of) open world exploration set up?
I guess the best analogy I can think of would be like a Metroid-Vania, like Symphony of the Night, with one big location but there was back tracking and exploration in those location… or maybe like SplatterHouse 3, where each floor of the house was kind of explorable.
Anyone ever try something like that?
I guess the best analogy I can think of would be like a Metroid-Vania, like Symphony of the Night, with one big location but there was back tracking and exploration in those location… or maybe like SplatterHouse 3, where each floor of the house was kind of explorable.
Anyone ever try something like that?
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