OpenBOR

OpenBOR 4.0 4.0 Build 7735

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@kimono,

Don't post errors without context. That has nothing to do with OpenBOR 4.0. The only "bug" is that the error is poorly worded, and it's same across all versions. You made a specific error in your module. I can't recall off the top of my head what causes that particular message, but it's an easy fix. @O Ilusionista and @Kratus, do you remember? I just can't seem to pull it out of my skull. :P

DC
I'm sorry DC, if I had more details in the Openborlog, I certainly would have sent it.
And yes, it's a weapon model issue, thanks for the feedback ;)
 
I was wondering if mouse movement will ever be integrated into OpenBor?

This would allow for faster and more precise movement in shooting games,
and perhaps even emulate a light gun-type accessory.
 
I was wondering if mouse movement will ever be integrated into OpenBor?

This would allow for faster and more precise movement in shooting games,
and perhaps even emulate a light gun-type accessory.

Those sound cool for faster movement as an idea, but as a plugin, I have doubts about installing light-gun and mouse controls since each controller requires specific moving keys, as well as action ones. For a mouse, it's just 2 clicks. For light gun, just one action button, but the problem is this: Where are the directional keys for moving the gun? The player indexing assignment for specific keys is a problem when it comes to unusual controllers (e.g. light gun, mouse) that are quite different from a joystick or a regular controller. This is like using the NES light gun to play Super Mario Bros. instead of Duck Hunt.
 
I was wondering if mouse movement will ever be integrated into OpenBor?

This would allow for faster and more precise movement in shooting games,
and perhaps even emulate a light gun-type accessory.
Those sound cool for faster movement as an idea, but as a plugin, I have doubts about installing light-gun and mouse controls since each controller requires specific moving keys, as well as action ones. For a mouse, it's just 2 clicks. For light gun, just one action button, but the problem is this: Where are the directional keys for moving the gun? The player indexing assignment for specific keys is a problem when it comes to unusual controllers (e.g. light gun, mouse) that are quite different from a joystick or a regular controller. This is like using the NES light gun to play Super Mario Bros. instead of Duck Hunt.

I've already considered it, and possibly even analog control support, since both operate on similar principals. Problem is any control additions require some low level coding that I'm not intimate with, so I'll need to train myself a little, and I have a lot of other concerns to get finished first.

DC
 
@maxman: yes, we can imagine that a lightgun could perform the same movements as a mouse.
Yes, the movements are quite different from navigating using directional keys.

@DCurrent Thanks DC for your feedback ;)
 
It seams this version of OpenBor has a Trojan Virus in it: 4.0 Build 7735 Who should I contact to notify them to fix it?

There are no trojans or malware in OpenBOR. Depending on the version, it is either compiled on my own air gaped crash and burn box, or by GitHUB - which hilariously is owned by Microsoft. In any case, you can look plainly at the engine source and see what's inside. The false positive is due to it being an unsigned application. Basically, I refuse to pay the gate keeping fee larger software makers have established in the name of "protection". Make of that what you will.

DC
 
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