void changeWall(int id, int x, int z, int depth, int height)
{//Change defined wall by ID
changelevelproperty("wall", id, "x", x);
changelevelproperty("wall", id, "z", y);
changelevelproperty("wall", id, "depth", depth);
changelevelproperty("wall", id, "height", height);
}
void changeHole(int id, int x, int z, int depth, int height)
{//Change defined hole by ID
changelevelproperty("hole", id, "x", x);
changelevelproperty("hole", id, "z", y);
changelevelproperty("hole", id, "depth", depth);
changelevelproperty("hole", id, "height", height);
}
void changeBasemap(int id, int x, int z, int depth, int height)
{//Change defined basemap by ID
changelevelproperty("basemap", id, "x", 9999);
changelevelproperty("basemap", id, "z", 9999);
changelevelproperty("basemap", id, "xsize", depth);
changelevelproperty("basemap", id, "zsize", height);
}