OpenBOR for Android [APK]

I found out something from my experimentation to port SDL2 from 2.0.0 from 2.0.3. Apparently, I will need the SDK of 3.1 (Honeycomb) to make compatible with the new Android project template for SDL2. The new template also features new code from 2.0.3 which is the accelerometer.

I'm downloading SDK for Android 3.1 and see if it runs afterwards. My speed here though sucks, having 33 KiB/s for a hundred-plus file :(
 
There's more work than this, apparently, even if I have android 3.1 API, doesn't work. It crashed on open. Now I can't figure out how to work this out, so unless the entire program is updated for SDL2 2.0.3, it's not going to be possible to do some of the other features, so I'm going to stall off this one. I'm going to build on as is using the original build and if there's some features that can be placed, I'll post them.
 
He doesn't have source access, I tried to grant it but Sourceforge itself is having server issues (they sent out an alert to this effect). I'll check back tomorrow and see if things are cleared up.
 
Damon Caskey said:

What he said. BTW DC, apparently, sourceforge is not happy about private access:
https://sourceforge.net/p/forge/site-support/7830/

Not that I'm against your private access, but this might be sourceforge's problem, so I understand you. Sorry about disturbing you too much.
 
hi CRxTRDude can you add a feature to the android version where is will keep running in the background until closed from the app itself. So if you press home it can be resumed at any point like myboy emulator ?
 
CRxTRDude said:
Not that I'm against your private access, but this might be sourceforge's problem, so I understand you. Sorry about disturbing you too much.

Nah you're good. See my post here.
 
msmalik681 said:
hi CRxTRDude can you add a feature to the android version where is will keep running in the background until closed from the app itself. So if you press home it can be resumed at any point like myboy emulator ?
If you need more incentive to add this, here's mine! Pleeeeease add this!  :D
 
msmalik681 said:

erf_beto said:

Actually, I've been looking on how to do that, if you haven't read the majority of this thread or the first thread that I placed upon.

The solution that I came up for that though is just let OpenBOR run with the screen on. The issue still remains though. I hope I can find something better.
 
CRxTRDude said:
Actually, I've been looking on how to do that, if you haven't read the majority of this thread or the first thread that I placed upon.

The solution that I came up for that though is just let OpenBOR run with the screen on. The issue still remains though. I hope I can find something better.
sad panda is sad  :-\ :'( :-[ :(
but thanks for doing it! I
 
No worries, if I can come up with something, I'll post it as a Dev Notes post here in this thread, work on it and hope for the best that it works when I implement it ;)
 
By popular demand (2 people can be popular I can say). I added a wake lock to the Android APK which will prevent the app to be destroyed on screen lock or when the app's on pause.

But, as the official Android documentation also say:
Creating and holding wake locks can have a dramatic impact on the host device's battery life. Thus you should use wake locks only when strictly necessary and hold them for as short a time as possible.

I'm also searching for ways for detecting Android's onPause events using NDK so that I can make the game pause when on screen lock. As I observed, the game still keeps on running when on screen lock.

See first post for download link!
 
oh, that was quick!  :o

cool! :D

now, not necessarily a request for you CRxTRDude, but is there another way to get to the file? By this I mean: could this download link be made more visible to newcomers on the forum? Something stickied to the front page perhaps.

I always find it hard telling friends how to get the engine and mod files (and then explaining how they work) through the site.
 
Well, I figured that I should work it anyway. It's been a long time since I touched the code (maybe 2 months is just too much) and I want to test programming stuff for awhile, then I'm going to go back to drawing comics again after.  ;)

About the sticky thing, that's Illusionista's job, he's got the privileges for sticky-ing posts.

I'm trying to at least make it as an official part of the build first after I get my privileges for writing in the main code in SF. I can then add it to the file manager each time DC makes a new version 3 build.
 
Nope, it's still 4083. I still cannot access the source code to SF. I seem to get problems with the loading as well, but I can't do anything until I get the latest port.
 
Once you get latest source the loading bar will work; I fixed it recently.
 
I logged into my SF account but it OpenBOR source page still gives a 403.
Its possible to give read access to the user "oilusionista" ?
 
Back
Top Bottom