CRxTRDude
Member
Here's a new commit, this time updating a very important lib. Tested compiled and working.
Installed on my phone, speed is still 55-60 fps. Memory usage is still high on ogg, but nonetheless playable on some mods. Will test heavy mods if needed.
Regarding the PNG optimization, I changed the logo pictures to be similar to my android mod (image by BeasTie), but I retained the menu. I used PNG Gauntlet to optimize the PNGs, which I also tested on my recent project PNGs, they work like a charm. Compiled the windows build, from 2.1 MB, the exe dropped to 1.9 MB. The performance is still the same.
For libpng static lib compilation, reference used is courtesy of LearnOpenGLES.com. (the "Updating the NDK build files" part)
- Android port version 1.3.2: Updated the static library for libpng to 1.6.15. Removed the libz static library because libpng is now set up so it does not need it anymore, (it instead uses the zlib already present in the Android OS)
- Optimized PNGs and resources, making the resulting compiled EXE smaller.
- Fixed build.bat, because I accidentally committed it with the bash setting to '5' (Windows compile only) instead of 'all'.
Installed on my phone, speed is still 55-60 fps. Memory usage is still high on ogg, but nonetheless playable on some mods. Will test heavy mods if needed.
Regarding the PNG optimization, I changed the logo pictures to be similar to my android mod (image by BeasTie), but I retained the menu. I used PNG Gauntlet to optimize the PNGs, which I also tested on my recent project PNGs, they work like a charm. Compiled the windows build, from 2.1 MB, the exe dropped to 1.9 MB. The performance is still the same.
For libpng static lib compilation, reference used is courtesy of LearnOpenGLES.com. (the "Updating the NDK build files" part)