Speaking of Ian Michael he mentioned using fast inverse sh4 asm for scripts is this something we could benefit from in the main engine.
@Kratus I have ported many games to psp the 50mb slim model but the original phat model only had 25mb of ram and dreamcast only has 16mb. You should look at my war of the gems light port i made a video explaining some of my options and in the latest version i use a method to unload all players but load them when and if you select them you will need this as you have many playable characters.
@Kratus I have ported many games to psp the 50mb slim model but the original phat model only had 25mb of ram and dreamcast only has 16mb. You should look at my war of the gems light port i made a video explaining some of my options and in the latest version i use a method to unload all players but load them when and if you select them you will need this as you have many playable characters.