OpenBOR v3.0 Build 4111 for Windows/Linux/Wii

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Plombo

OpenBOR Developer
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This is the latest build for Windows, Linux, and Wii.  Builds for Dreamcast and PSP are also included, but these platforms are untested and not guaranteed to work.

Notable changes since last release:
 
I did forget that rather important part, didn't I?  I edited my original post to add the link, thanks. ;)
 
nice thanks

i noticed that you need a clean save file for this build work properly or you will have messed up joystick behavior if use previous build saves
 
@ Plombo

Np.

Can you actually get a proper full screen SDL mode under windows?
OR Is it possible to add an option that will make properly fit to screen?



OpenBOR(mode 480x272) FULLSCREEN SDL 2x w/ scanlines


OpenBOR(mode 480x272) FULLSCREEN SDL


OpenBOR(mode 480x272) FULLSCREEN OPENGL

(desktop Resolution 1600x900)

@rafhot - yeah I noticed this too.
 
About the controls: yeah, SDL 2.0 does keyboard input a bit differently, so all of the input mappings are changed.  It should be a one-time thing, though.

BeasTie said:
Can you actually get a proper full screen SDL mode under windows?
OR Is it possible to add an option that will make properly fit to screen?

Yeah, this is possible with the new rendering API in SDL 2.0.  I've started reworking the SDL video code to take advantage of it, and my working copy already has properly scaled/letterboxed fullscreen in SDL mode.  It still needs some work before it's ready for prime time, though.  In the meantime, the OpenGL mode is there for a reason. :)
 
Sweet! sounds good, thanks for the answer!  I'd was hoping this would be solved when I read SDL 2.0 update.

I actually prefer OPENGL, some games can look nice with filters thou.
Is it possible to add filters to opengl or at least a scanlines option?
 
Yeah, it's possible.  I'm hoping to eventually unify the available video options between the SDL and OpenGL backends.  So both backends would have the 2x software scaling filters as well as the nearest/linear hardware filters, brightness/gamma correction, and letterboxing/stretching options in fullscreen.  That will require some refactoring, though, and I don't know when I'll get around to it.
 
Im downloading, i noticed that old problem with remix.bor music was not fixed, for example when you have logo.txt cutscene and you define music in it then on "press start" screen "remix.bor" is not played, when you dont have logo.txt then it works normal, it was always odd to me and i just used "remix.bor" music for logo.txt to get around it but would be best to fix this.In other words  -  logo.txt cutscene plays with its own music and when press start screen comes up then music from logo.txt continues to play which is wrong, remix.bor should be played on "press start" screen.
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IN new build i have weird resolution numbers
7dhwG9v.png

I also had to delete saves folder cause they became corrupted and buttons didnt work
 
i have some odd behavior using build

first time i replaced the openbor.exe to 4111 and my project run normaly but with controls messed up,
so i rollback to previous build and continued to work at my project

at my free time i tested it on a fresh install (without saved data inside) everything worked fine.
so i deleted the content of my saves folder and uptaded again my project to use 4111 build
but this time my openbor.exe(build 4111) crash and dont load my project. and the previous build yet loads

i dont know if my first run on 4111 that loaded my project but with messes controls has changed anything that dont allow it to run anymore

here is the picture of the crash, seems that the game even start to load



edit:
i have found differences into my log
here 4107 log
Code:
Total Ram: 4294107136 Bytes
 Free Ram: 2767175680 Bytes
 Used Ram: 2957312 Bytes

debug:nativeWidth, nativeHeight, bpp  1920, 1080, 32

4 joystick(s) found!
OpenBoR v3.0 Build 4107, Compile Date: Feb 24 2015

4111 log
Code:
Total Ram: 4294107136 Bytes
 Free Ram: 2696204288 Bytes
 Used Ram: 3330048 Bytes

debug:nativeWidth, nativeHeight, bpp, Hz  1920, 1080, 24, 60

5 joystick(s) found!

so it detects one more joystick but i think i dont have it

[attachment deleted by admin]
 
There's no way to be sure, but I'm going to assume that it's some problem with the video code.  I'm not going to worry about it unless it still happens after I'm done reworking that code.
 
In this version framerate is all over the place in SDL rendering and opengl rendering, SDL is choppy and drops frames and switching to opengl speedsup entire game so everything is on fast forward and then slowsdown after awhile, really weird.
Tested with my bearz mod.
http://gamejolt.com/games/shooter/bearz/18122/
I also wanted to report serious problem with autoturn when walking, my characters very often dont turn around when pressing left/right so you play walking animation forward but move backwards and looks weird, also shooting projectiles shoots them behind you instead in front of you.It happened in previous builds as well, from like about year ago but i reported it once, it still isnt fixed and i dont know why it doesnt bother anyone or nobody noticed it ? ITs really serious problem.HAppens in bearz mod as well.
I tested it and build OpenBOR_v3.0_Build_4011.7z works fine it doesnt happen even once but from build OpenBOR_v3.0_Build_4046.7z its happening very often so something serious was changed between these two.
 
bWWd said:
In this version framerate is all over the place in SDL rendering and opengl rendering, SDL is choppy and drops frames and switching to opengl speedsup entire game so everything is on fast forward and then slowsdown after awhile, really weird.
Tested with my bearz mod.
http://gamejolt.com/games/shooter/bearz/18122/

Yeah, I know.  This is already fixed for the next version. :)

Though the framerate shouldn't affect the actual game speed unless you're doing something weird with update scripts.

bWWd said:
I also wanted to report serious problem with autoturn when walking, my characters very often dont turn around when pressing left/right so you play walking animation forward but move backwards and looks weird, also shooting projectiles shoots them behind you instead in front of you.It happened in previous builds as well, from like about year ago but i reported it once, it still isnt fixed and i dont know why it doesnt bother anyone or nobody noticed it ? ITs really serious problem.HAppens in bearz mod as well.
I tested it and build OpenBOR_v3.0_Build_4011.7z works fine it doesnt happen even once but from build OpenBOR_v3.0_Build_4046.7z its happening very often so something serious was changed between these two.

I really wish we had a proper bug tracker for things like this.  I'll try to look into it sometime soon.
 
I sure haven't.  I tried a few different games after reading your post and everything ran flawlessly.
 
I'd like to add 4111 Cant detect my xbox gamepad on the PC. even with a clean install. (No save and configure rollover).
 
Are you hotplugging it, or is it plugged in when OpenBOR starts?  There's currently no support for hotplugging.

I just tested with the latest SVN on Windows, and both my Xbox 360 controller and my Dualshock 4 (with DS4Tool) are working fine.
 
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