Optimize mod performance

dantedevil

Well-known member
Lately I've been watching the thread that talks about the best performance of the scripts and how to optimize them, so that the mod works better. :unsure:
Some scripts I have been able to optimize, but others are beyond my knowledge. :cautious:
On the other hand, I wanted to know if there are any other guidelines regarding optimization, such as the format of the sprites, the depth of the folder paths, etc.
I mean everything we can do to optimize the performance of the mod. 😅

Thanks! 😁
 
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Here's a big one - avoid background layers that will have huge transparent areas. The engine auto trims all assets on load, but it's a common mistake to make background layers that still have big transparent areas after trim. It's better to break those down and make them a separate layer.

I had a visual example I'd used in a discussion with @Kratus at some point, but I don't recall where the thread is.

DC
 
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