Pallete?

Shaybe

New member
Can anyone point me in the direction or explain how the pallete system works? In my video.txt I have colordepth to 16. I read a tutorial saying in this mode the entity references one image for the pallete and I tried that and all I got with the new image was inverted looking colors and the purple box around it. The only other tutorial I can find says it's for 8-bit mode only.
My characters and backgrounds all look really bad and I want to fix this first before I start creating all the sprites.

I appreciate all the help, hopefully I can learn a lot soon and contribute a fun game for people to play.
 
kimono said:
Kratus: No big worries, you set the speed to 1 and there's no running parameters in your entity header, that's why the Hayabusa character won't move when he runs.

Moreover Fran, I don't think that SOR2X really suits to your Ryu Hayabusa character, I see that you have some crouching anims too, shouldn't be better to begin a new project?
Yes, I forgot to say that some scripts are changed from version 1.9. Now some header configuration are defined in updated.c file for all characters, applied by ondraw.c file on players and by onspawn.c file on enemies/bosses.
I made this to ensure that all versions of the same character have the same attributes.
 
Back
Top Bottom